A public forum for discussing and asking questions about the Octane for Unity Alpha
How to use lightmap baked by Unity in Octane Render?
As I can check, octane is ignoring lightmap created by Unity.
For example, we have some lights with very low importance ( small lights hidden in room ceiling. ) We might not need the effect of it in scene lighting but we will need small effect which can be pre-baked.
Baking such lights can speed up rendering.
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Lightmaps generated by Unity will not be used by Octane, as they use an incompatible lighting pipeline.
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