by Maikel » Thu Feb 15, 2018 3:36 pm
Maikel
Thu Feb 15, 2018 3:36 pm
Hi,
It should work by simply assigning a skybox in Unity's Lighting panel, but there appears to be an issue with this... Thanks for pointing this out, we're looking into it!
In the meantime, can you see if this solves your problem?:
- Go to the PBR Render target and, under Environment, set "Select environment settings"-dropdown to "Render Target";
- Assign a new or existing skybox material;
- Make sure the Texture dropdown is set to "Texture";
- Assign your skybox image there.
Win 7 64 | Geforce GTX680 | i7 2600K | 16GB