Timeline Render only rendering Alpha channel

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Timeline Render only rendering Alpha channel

Postby tttlllrrr » Sun Nov 26, 2017 8:06 pm

tttlllrrr Sun Nov 26, 2017 8:06 pm
Hello,

I am using Unity 2017.1.2 and the courtyard demo scene. I left all the timeline render settings to their default except choosing uncompressed. The rendered .exr frames seem to only contain alpha information when I open them in photoshop. How can this be remedied?

Thank you!
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Re: Timeline Render only rendering Alpha channel

Postby Xhed » Mon Nov 27, 2017 9:50 am

Xhed Mon Nov 27, 2017 9:50 am
How are your render passes set up for your active render target?
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Re: Timeline Render only rendering Alpha channel

Postby tttlllrrr » Mon Nov 27, 2017 11:09 pm

tttlllrrr Mon Nov 27, 2017 11:09 pm
I've tried a lot of different settings and can't seem to get an image with color.

Maybe a more effective approach would be if you are able to either recommend normal/common settings or share a unity scene that is set up correctly? Or screenshots of correct settings?

I am using the Courtyard for this test. I just want to use the timeline render to render a frame that looks the same as it does on the PBR Viewport.
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Re: Timeline Render only rendering Alpha channel

Postby tttlllrrr » Fri Dec 01, 2017 1:20 am

tttlllrrr Fri Dec 01, 2017 1:20 am
Was able to get it to work! For some reason just deleting and re-creating the render target fixed the issue.
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