Octane in Game Mode

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Re: Octane in Game Mode

Postby Xhed » Tue Nov 28, 2017 11:14 am

Xhed Tue Nov 28, 2017 11:14 am
Chris and I are both developers, which means that we're not at liberty to share any information regarding release dates.
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Re: Octane in Game Mode

Postby ChrisHekman » Tue Nov 28, 2017 2:14 pm

ChrisHekman Tue Nov 28, 2017 2:14 pm
jalley wrote:
ChrisHekman wrote:Would it be possible for you to confirm this is the underlying issue?


Hi Chris,

I guess you are asking Xhed about this, but obviously we can only verify/confirm that it is fixed when we gain access to the latest release. Could you share an estimate about when that date should be?

Thanks both for putting your effort on solving this issue,
jalley


I ment if you could check if the issue I described/solved was actually the issue you have in the current build.
If it was an unrelated issue, then you would have to wait for another build after the upcomming one.

As Xhed said, we cant disclose release dates. Its comming though.
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Re: Octane in Game Mode

Postby jalley » Wed Nov 29, 2017 12:35 pm

jalley Wed Nov 29, 2017 12:35 pm
I ment if you could check if the issue I described/solved was actually the issue you have in the current build.


Hi Chris, Xhed

Yes, the problem you described seems to be closely related with the one we are experiencing here, as I said, those objects use to be instances of the same prefab, so it would make perfect sense that it might work well with the upcoming build.

Perfectly understand your point about date release secrecy.

Thanks a lot,
jalley
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Re: Octane in Game Mode

Postby ChrisHekman » Wed Nov 29, 2017 1:16 pm

ChrisHekman Wed Nov 29, 2017 1:16 pm
jalley wrote:
I ment if you could check if the issue I described/solved was actually the issue you have in the current build.


Hi Chris, Xhed

Yes, the problem you described seems to be closely related with the one we are experiencing here, as I said, those objects use to be instances of the same prefab, so it would make perfect sense that it might work well with the upcoming build.

Perfectly understand your point about date release secrecy.

Thanks a lot,
jalley


Great. I also took a look at multi-editiing for PBRInstanceProperties. Which will be part of the next build.
Additionally, I also added saving Rendertarget settings that were set via the Octane GUI. Unity settings are still the authorative settings though, and will override if they are set.
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Re: Octane in Game Mode

Postby Mickman » Wed Nov 29, 2017 1:24 pm

Mickman Wed Nov 29, 2017 1:24 pm
We are following this thread contemplating license acquisitions for our students ... ( we have media campuses in 35 countries ) and teach Unity & Maya daily in class for interactive gaming & V.R applications.

Hope Otoy are able to rectify these problems soon.
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Re: Octane in Game Mode

Postby tufeixp » Mon Dec 11, 2017 8:50 am

tufeixp Mon Dec 11, 2017 8:50 am
Does this mean the V4 version is ready? Where can I find the download link to try?
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Re: Octane in Game Mode

Postby Xhed » Mon Dec 11, 2017 12:48 pm

Xhed Mon Dec 11, 2017 12:48 pm
We'll make a clear announcement when the new version is ready for download.
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