Pink Materials in Unity Viewport

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Pink Materials in Unity Viewport

Postby manusd » Tue Jun 08, 2021 3:45 pm

manusd Tue Jun 08, 2021 3:45 pm
Hi, I've been working with Octane in Unity and it is very annoying the fact that I cannot see nothing in the unity viewport when I use Octane materials. I only see a pink flat color. I watched some of the octane videos for unity and I realised that they have an option called Unity display texture that is a feature for that issue. However I don't have this feature. I don't know the reason of this.This feature was erased or was changed its place in the interface? How Can I do to solve this problem and see something in the Unity Viewport, for example the albedo texture.

Thanks in advance!
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This is the option that I don't find in my editor
manusd
 
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Re: Pink Materials in Unity Viewport

Postby ChrisHekman » Wed Jun 23, 2021 4:52 pm

ChrisHekman Wed Jun 23, 2021 4:52 pm
You should have a button called generate preview on there. Does this not work?
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Re: Pink Materials in Unity Viewport

Postby manusd » Fri Jun 25, 2021 11:22 am

manusd Fri Jun 25, 2021 11:22 am
No, it doesn't work
manusd
 
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Re: Pink Materials in Unity Viewport

Postby ChrisHekman » Mon Jun 28, 2021 7:37 pm

ChrisHekman Mon Jun 28, 2021 7:37 pm
manusd wrote:No, it doesn't work


I dont seem to get pink materials in unity. But I did find an issue where universal material nodes always show up white.
For some reason the diffuse material node does work. Does generate preview work if you use a diffuse material node?
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Re: Pink Materials in Unity Viewport

Postby manusd » Tue Jun 29, 2021 10:33 am

manusd Tue Jun 29, 2021 10:33 am
The diffuse material does't work for me neither. I tried to create a new scene from scratch in Unity 2021 and it works fine. The problem seems to be related with my project.
manusd
 
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Re: Pink Materials in Unity Viewport

Postby manusd » Tue Jun 29, 2021 10:51 am

manusd Tue Jun 29, 2021 10:51 am
I finally found the solution, it wasn't related to octane. I had the HD Render Pipeline selected in Edit->Project Settings->Graphics. Changing this to none fix the issue.
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