mytherapy wrote:Hello, looking at the caustic teapot scene in Unity, I'm not able to change the position of the rendertarget. Or rather it seems that I can move it wherever I want in the editor but it always renders from a fixed position.
I CAN change the position of the render target by going to the "view source" link in the inspector and changing it manually in Octane standalone. I can then view that change in Unity. But I'd like to animate a quick flythrough with the teapot scene in Unity and I'm puzzled as to why I can't just move the rendertarget to do this.
I can also create my own rendertarget in Unity and animate that (but I'm going to have to figure out how all the lighting effects were hooked up).
Is there a way that I can just make the existing rendertarget movable?
mytherapy wrote:Hello, can you please view my last post as I've mentioned that I've already tried what you propose.
I've made some progress but can you link to any good documentation on how the fog/rays are created and how they work? I'm getting various artefacts with the fog depending on the sun direction and the position of the rendertarget in the scene - sometimes the fog looks like solid geometry and no god rays are visible.
Can you also answer my question about animating a path for the rendertarget? I've seen tutorials showing how to bring animations into Octane, but can these be taken into Unity? Could I animate a camera moving along a path, then import that to Octane and then use that as my rendertarget in Unity?
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