Texture Projector Light is quick to setup but not so obvious :
- Use a simple plane as mesh light projecting a texture with Persp Projection along the Z axis.
- create a plane with normal oriented to Z
- apply an Octane diffuse material
- add an Emission texture node in the Emission attribute
- add a texture in the
Emission pattern
attribute- add a perspProjection node in the texture,
- add a transform3D in the Projection node with default values (
local space coordinate
is important so we can manipulate the projection by manipulating the plane).You can then control the projector with the scale attributes of the plane,
this is a bit confusing but is similar to scaling a SpotLight,
scaling uniformly change power emission and blurriness,
scaleX /scaleY control the ratio (or can also be controlled by a 2dTransform node)
ScaleZ axis control the frustum of the projector.
to have crisp projection you need to keep the plane small and increase the emission.