TUTO: baking with Octane for Maya

Forums: TUTO: baking with Octane for Maya
Sub forum for help and tutorials.

Moderator: JimStar

TUTO: baking with Octane for Maya

Postby calus » Fri Jan 20, 2017 6:11 am

calus Fri Jan 20, 2017 6:11 am
Baking is really super simple with Octane.

You just have to set your camera to "baking", set the Baking group ID,
and set your object to the same baking group ID.
(your object must have non overlaping UVs)

maya_2017-01-20_06-57-52.png


In my example I want to bake the procedural texture of the cylinder so I use the "ambient" kernel to have perfect flat lighting with no occlusion.
Attachments
BakingCameraExample.zip
(12.94 KiB) Downloaded 294 times
maya_2017-01-20_07-06-55.png
Pascal ANDRE
calus
Licensed Customer
Licensed Customer
 
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Re: TUTO: baking with Octane for Maya

Postby mojave » Sun Jan 22, 2017 8:24 pm

mojave Sun Jan 22, 2017 8:24 pm
Awesome! Thanks for sharing!
User avatar
mojave
OctaneRender Team
OctaneRender Team
 
Posts: 1259
Joined: Sun Feb 08, 2015 10:35 pm

Re: TUTO: baking with Octane for Maya

Postby Renart » Tue Jan 24, 2017 9:33 pm

Renart Tue Jan 24, 2017 9:33 pm
Thanks for the explanation :)
I wish there were more procedural possibilities tho.
Hopefully they will add more node :) A compatibility with substance designer would be peeeerfect! :D
Renart
Licensed Customer
Licensed Customer
 
Posts: 70
Joined: Mon Jul 04, 2016 8:21 pm

Return to Help / Tutorials


Who is online

Users browsing this forum: No registered users and 2 guests

Sat Apr 27, 2024 5:23 pm [ UTC ]