Tri planar node improvements

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Tri planar node improvements

Postby J.C » Wed Jun 05, 2019 8:29 pm

J.C Wed Jun 05, 2019 8:29 pm
Can we have one common input instead of many if I want to plug in one texture to all inputs?
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System – Windows 11
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Re: Tri planar node improvements

Postby ChrisH » Wed Jun 05, 2019 9:52 pm

ChrisH Wed Jun 05, 2019 9:52 pm
Don't know if this will be added (since it doesn't exist in SA, but it would be nice if they did..).

I would solve this by creating a node group, like this (Also in the appended .blend):
Octane_Triplanar.png


Just add to you startup file and it should be ready to use in every new project (and/or import to existing projects).

(I used to have a small library of this kind of utility setups for Cycles, going to do it for Octane as well..)
Attachments
OctaneTriplanarTex.blend
(561.89 KiB) Downloaded 171 times
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user

Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
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Re: Tri planar node improvements

Postby J.C » Mon Jun 10, 2019 8:40 pm

J.C Mon Jun 10, 2019 8:40 pm
Yes, this could work. Was thinking about doing the same ;)
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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