Hi Lino,
I love the idea the Imager/post is easily accessible in 3d viewport window. This makes any changes to the look of the image quick and easy. Please don't remove it from here.
Still there are two major issues that could be resolved to make the workflow simpler:
A the moment if I enable an imager in Camera settings it does nothing. I have to disable "Use for all cameras" in 3d viewport to make it work.
1. Imager on camera object says "Render mode". It will not work if even if it says Render mode. If preview mode is not disabled "Render Mode" won't work for final render. If the panel in 3d viewport is hidden you may not know that there is a switch you have to disable.
2. If I disable Preview mode and Imager on camera is enabled, Imager on Camera object works but the options are grayed out.
<-- new bugImagine I have 4 cameras in a scene. Camera 1,2 and 3 can have same exposure setting while camera 4 needs different exposure. If I wanted to use different exposure for camera 4 I would have to disable "Use for all cameras" and adjust settings for all cameras instead of one camera. If global override worked I could adjust exposure for camera 1, 2 and 3 with one imager settings (global) and adjust exposure for camera 4 using its own Imager settings (override).
Now go to Cinema 4d and see how it works. There is a global Imager settings for all cameras and each camera can have an override for global setting. I can have 3 cameras with same settings controlled by global Imager and one camera that has different settings. Not the way around.
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Hi Andreas,
you suggestion is still way around like it is currently. You have to manually disable Imager in 3d window to make the Imager in Camera object work. What if I have more cameras in the scene? Your solution is ok with one camera but it is not usable with many cameras as not all cameras in a scene need a separate imager. Disabling Imager for all cameras in a scene will add unnecessary work to to adjust settings in all cameras instead using one global settings.