Switching node types is incomplete (28.9)

Forums: Switching node types is incomplete (28.9)
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Switching node types is incomplete (28.9)

Postby J.C » Sat Feb 03, 2024 3:44 pm

J.C Sat Feb 03, 2024 3:44 pm
The feature of copying node data when switching node types is not coping diffuse/albedo color and disconnects texture connected to diffuse/albedo. The BSDF model also gets reset to default value.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Switching node types is incomplete (28.9)

Postby DrawFun » Mon Feb 05, 2024 7:52 am

DrawFun Mon Feb 05, 2024 7:52 am
This is due to the names are different. We only copy the value between sockets with the exactly same names. Same limitation in the Standalone.
We'll take investigations and support these suggested conversions(e.g. diffuse/albedo color) in coming versions.

Cheers,
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Re: Switching node types is incomplete (28.9)

Postby J.C » Mon Feb 05, 2024 9:21 am

J.C Mon Feb 05, 2024 9:21 am
Hi DrawFun, but the BSDF model is being copied in Standalone when switching to another material.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Switching node types is incomplete (28.9)

Postby linograndiotoy » Mon Feb 12, 2024 8:17 pm

linograndiotoy Mon Feb 12, 2024 8:17 pm
That must be a special case!
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