Orthographic camera offset wrong

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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Orthographic camera offset wrong

Postby Andreas_Resch » Tue Jan 16, 2024 12:54 pm

Andreas_Resch Tue Jan 16, 2024 12:54 pm
When using an orthographic camera with shifts applied, the render preview is offset incorrectly compared to the viewport. The final rendering seems to be fine and in alignment with the Solid/Wireframe mode.

Blender 3.6, Addon version 28.5, Windows 10
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Re: Orthographic camera offset wrong

Postby DrawFun » Wed Jan 31, 2024 10:03 am

DrawFun Wed Jan 31, 2024 10:03 am
This will be fixed in the coming versions.

Cheers,
Tom
DrawFun
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Re: Orthographic camera offset wrong

Postby Andreas_Resch » Mon Feb 12, 2024 8:15 am

Andreas_Resch Mon Feb 12, 2024 8:15 am
FYI ... the bug is still there in 28.9 Custom Build Prime.
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Re: Orthographic camera offset wrong

Postby DrawFun » Wed Feb 14, 2024 6:32 am

DrawFun Wed Feb 14, 2024 6:32 am
It looks good in our tests. Do you mind sharing a sample?

Cheers,
DrawFun
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Re: Orthographic camera offset wrong

Postby Andreas_Resch » Wed Feb 14, 2024 8:16 am

Andreas_Resch Wed Feb 14, 2024 8:16 am
Here's a simple scene ...
Attachments
Octane2023_Scene_CameraShift_01.zip
(153.75 KiB) Downloaded 11 times
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