Gradient texture has missing inputs

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Gradient texture has missing inputs

Postby J.C » Fri Dec 06, 2019 7:00 pm

J.C Fri Dec 06, 2019 7:00 pm
In standalone Gradient texture has multiple inputs for position and value. In plugin for Octane it has only one texture input.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Gradient texture has missing inputs

Postby DrawFun » Tue Dec 10, 2019 2:52 am

DrawFun Tue Dec 10, 2019 2:52 am
Hello J.C,

The gradient texture usage is similar to the "Color Ramp Node" in Cycles.
Please try to use the "+" and "-" in the Gradient Tex to add/remove color and position slots.

Cheers,
DrawFun
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Re: Gradient texture has missing inputs

Postby J.C » Wed Dec 11, 2019 9:36 pm

J.C Wed Dec 11, 2019 9:36 pm
Hello DrawFun,

I know how gradient node works. I'm saying it has only one input while in Standalone or C4d plugin you have have multiple inputs and plug any texture you want to those inputs.
Attachments
gradient node.png
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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Re: Gradient texture has missing inputs

Postby linograndiotoy » Tue Dec 17, 2019 11:01 am

linograndiotoy Tue Dec 17, 2019 11:01 am
That's more a limitation in Blender's node system.
It would be awesome to be able to plug a different texture in each "texture" input and animate the position of each key.
We should investigate if creating a proper node is possible or not.
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