[20.x] Octane Vectron crashing server

Forums: [20.x] Octane Vectron crashing server
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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[20.x] Octane Vectron crashing server

Postby J.C » Sun Oct 06, 2019 1:49 pm

J.C Sun Oct 06, 2019 1:49 pm
When trying to render Octane Vectron object server crashes before trying to render. In 17.x-18.x it is fine.

eg. crashes with sample below:
Code: Select all
#include <octane-oslintrin.h>
shader Vectron(
float radius = 1 [[float min = 0, float slidermax = 1e4, float sliderexponent = 4]],
vector translate = 0,
output _sdf out = _SDFDEF)
{
out.dist = distance(P, translate) - radius;
}
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: [20.x] Octane Vectron crashing server

Postby DrawFun » Wed Oct 23, 2019 11:11 pm

DrawFun Wed Oct 23, 2019 11:11 pm
It works on our ends - both 20.3 and the internal 20.4. Maybe I missed something. Could you please describe it a bit more? Thanks.

Cheers,
DrawFun
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Re: [20.x] Octane Vectron crashing server

Postby J.C » Thu Oct 24, 2019 12:57 pm

J.C Thu Oct 24, 2019 12:57 pm
I think if was crashing on OSX. On Windows it works fine. Will check on OSX as soon as possible.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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