Not really an issue as it doesn’t effect anything serious as far as I can tell. But devs might want to look into this.
Projects with Render Passes exported as ORBX carry over with the Reflection Filter Pass enabled even though it is not selected in the original Blender file.
This occurred on a heavy fluid sim project I was working on but I was able to re-create it using a simple cube. In both cases camera imager is active and denoising is enabled. See attached files.