by J.C » Sat May 04, 2024 7:35 pm
J.C
Sat May 04, 2024 7:35 pm
Let me explain what is wrong with current workflow:
1. After clicking "New Node Tree" or "New" button an empty node tree editor appears without any nodes. This is wrong behavior.
2. When clicking on "Quick-Add Node Tree" button I presume it will create node tree instead of creating new Node tree editor. If it was written "Quick-Add new Kernel node tree editor" then I would agree it does what it is supposed to do.
3. When clicking on "New node tree" button with existing nodes new empty editor is being created. This is wrong behavior.
Same issue is with Octane Compositor and Render AOV editor.
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How it works in Blender:
1. When clicking on "New" button in Shader (cycles, eevee, octane) and Geometry Node Editor default nodes are created inside opened editor not an empty editor.
2. When clicking on "New node tree" button with existing nodes they are being duplicated into new editor.