OctaneRender™ for Blender 2.25 - 9.12 Win [OBSOLETE]

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OctaneRender™ for Blender 2.25 - 9.12 Win [OBSOLETE]

Postby JimStar » Wed Jun 29, 2016 9:06 pm

JimStar Wed Jun 29, 2016 9:06 pm
OctaneRender™ for Blender plugin. Windows x64 version.

Image


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one. To stop the server - just right-click its icon in the tray.
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE

  • Fixed repeating crash bug.


After starting OctaneServer it will take some time before the LiveDB tree and LiveDB material previews will be available from Blender - as OctaneServer caches the LiveDB data from remote server right after starting. But only the materials groups tree will be re-cached every time after server start, LiveDB material preview images will be cached only once - so only the very first OctaneServer start will need some more time before LiveDB tree will be available in Blender.


DOWNLOAD (both distributives must be reinstalled, they depend on each other)

Blender Octane Edition - 9.12 (2.76)
Octane Server - 2.25 - 9.12

DEMO is available. Use the same Octane edition of Blender for DEMO version of OctaneServer.

Octane Server DEMO - 2.25 - 9.12

For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=52329


Please, if you decided to report a bug:

- Don't post here the reports about how Octane engine works - use the Octane Standalone forum sections for that.
- Give a meaningful description about what you think is wrong and how to reproduce it (in addition to screenshots if any). I can't solve the "one screenshot" rebuses without any meaningful description...
- If you use Google-translator to post here - check please what you got before posting it, and edit it before posting. Ask your friends to check it if you don't speak English.
- If you like to discuss something about the plugin - create a separate thread, don't flood in these testing threads please.

Any meaningless or rebus-like "reports" here will be deleted, just to keep the testing threads clean - because these threads are directly used as the source for fixing and improving the plugin.
Last edited by JimStar on Wed Aug 31, 2016 12:24 am, edited 1 time in total.
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Re: OctaneRender™ for Blender 2.25 - 9.12 Win [CURRENT]

Postby dreif » Thu Jul 07, 2016 1:47 am

dreif Thu Jul 07, 2016 1:47 am
Ok,here goes using 2.25-9.12
Octane server crashes on first start up on preview render.
Restart server and get the "No Render server at address 127.0.0.1"
3rd restart of server and get Waiting for image...., server crashes.
4th restart of server, preview render starts, renders to 12 samples then stops, server crashes.
5th restart of server, back to Waiting for image...., server crashes.
6th restart of server, renders to 4 samples then stops, server crashes.
7th restart of server, renders to 14 samples then stops, server crashes.
8th restart of server, then restart Blender, server crashes.
Restarted server, just for shits and giggles, tried an F12 render, server crashes.
All the while through this there is nothing in the LDB window although the server address 127.0.0.1 is there in the LDB window header.
Now last night I had to restart the server 3 times to get things going, but it's always a different scenario like this every time I try to use
2.25-9.12 and even when it works there is nothing in the LDB window.
Using NVIDIA driver 368.39.
I am perplexed.
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Re: OctaneRender™ for Blender 2.25 - 9.12 Win [CURRENT]

Postby JimStar » Thu Jul 07, 2016 2:05 am

JimStar Thu Jul 07, 2016 2:05 am
dreif
How long ago have you downloaded and installed the OctaneServer? Please try this: viewtopic.php?p=281732#p281732
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Re: OctaneRender™ for Blender 2.25 - 9.12 Win [CURRENT]

Postby dreif » Fri Jul 08, 2016 1:06 am

dreif Fri Jul 08, 2016 1:06 am
That seems to have done it!
Big :D to you JimStar. Thank you.
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Re: OctaneRender™ for Blender 2.25 - 9.12 Win [CURRENT]

Postby fivebythree » Wed Aug 03, 2016 5:50 pm

fivebythree Wed Aug 03, 2016 5:50 pm
JimStar wrote:dreif
How long ago have you downloaded and installed the OctaneServer? Please try this: viewtopic.php?p=281732#p281732


Went there, can't reply...

Server isn't working for me. Reinstalled over and over, as suggested. Octane Server.exe not responding, groundhog day!

I've only ever got Octane Blender running once, and that was last year when I bought the plugin. Since then all crashing server. Is this something that will be coded into the custom blender for release 3? I'll continue using Blender, just not with Octane render.
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Re: OctaneRender™ for Blender 2.25 - 9.12 Win [CURRENT]

Postby enricocerica » Thu Aug 18, 2016 7:26 pm

enricocerica Thu Aug 18, 2016 7:26 pm
I''m getting mad.
I'm trying to use the motion blur, it works fine with a moving object but not with an exploding mesh, it renders the mesh for the displayed frame without taking into consideration the moving faces resulting from the explosion. I tried with moving proxy and reshapable proxy without success.
Any advise ?
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Re: OctaneRender™ for Blender 2.25 - 9.12 Win [CURRENT]

Postby aLeXXtoR » Sun Aug 21, 2016 2:57 am

aLeXXtoR Sun Aug 21, 2016 2:57 am
Is your animation is baked frame by frame? How did u do that explosion animation exactly?
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Re: OctaneRender™ for Blender 2.25 - 9.12 Win [CURRENT]

Postby enricocerica » Sun Aug 21, 2016 2:06 pm

enricocerica Sun Aug 21, 2016 2:06 pm
aLeXXtoR wrote:Is your animation is baked frame by frame? How did u do that explosion animation exactly?

I'm using the explode modifier.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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Re: OctaneRender™ for Blender 2.25 - 9.12 Win [OBSOLETE]

Postby JimStar » Wed Aug 31, 2016 12:25 am

JimStar Wed Aug 31, 2016 12:25 am
Next version HERE.
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