OctaneRender™ for Blender 2.24.2 - 9.8 Win [OBSOLETE]

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Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]

Postby afecelis » Mon Dec 07, 2015 6:51 pm

afecelis Mon Dec 07, 2015 6:51 pm
afecelis wrote:I'm having problems installing both the server/blender programs under Windows, even when running the installers as administrator. The installation process just hangs and never completes, it doesn't even get to the installation's splash screen. This is only happening with the Octaneblender files, I've tried installing/uninstalling other programs and they all work well. Any ideas on what may be causing this?

regards,
Alvaro


Never mind about this, it was Avast blocking them from executing. I just deactivated the antivirus during the installation process and created a couple of exceptions for Octane blender/server. This way both programs installed OK and run fine :D The funny thing is that Avast hadn't done that before, only till now. Anyway, problem solved! :D

regards,
Alvaro
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Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]

Postby Marten74 » Sat Dec 12, 2015 10:47 pm

Marten74 Sat Dec 12, 2015 10:47 pm
Something should apparently not be happening...

Is the online data base not up to date with the latest Octane development?

Jim, if you like to view the .blend I´ll pm you.

Update: Jim, this one seems to be related to our favorite texture problem. And this time it is reproduced in a very simple scene which might make it easier to figure out, if you don´t already have an answer. This is an fbx import in to an empty blender scene. In the outliner I unlink all textures from materials that comes with the fbx-file. I then delete all orphans. I now have a clean mesh and file that should give me no issues. And that was true until I imported a bronze material from the online database. First time I got the attached error message. Then I found an orphaned image that some how survived my clean out (I have noticed that some times you have to delete orphans twice). SO, I deleted that image, and then I tried to import the online bronze material again. This time when rendering (preview rendering) I get the same error message that I have reported before with the "....error transferring the refreshed texture file to the server...".
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this-should-not-happen.jpg
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Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]

Postby Stelios20 » Mon Dec 14, 2015 1:23 pm

Stelios20 Mon Dec 14, 2015 1:23 pm
Hello,
I am working on a project and since I downloaded the new version of octane plug in , every time I try to preview in rendered mode, blender crashes. If I press F12 it renders fine!
If I start a new scene it works properly even in preview mode. What could be wrong ? Before installing the new version it was working...
Any idea?
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Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]

Postby JimStar » Mon Dec 14, 2015 5:58 pm

JimStar Mon Dec 14, 2015 5:58 pm
Stelios20
Could you give me this scene?
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Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]

Postby Marten74 » Mon Dec 14, 2015 8:59 pm

Marten74 Mon Dec 14, 2015 8:59 pm
Could perhaps the map for longitude and latitude positioning in the sun panel be implemented in to Blender?

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Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]

Postby SreckoM » Tue Dec 15, 2015 5:57 pm

SreckoM Tue Dec 15, 2015 5:57 pm
I have similar issue, whenever I try to render preview through camera Octane crash. If I render viewport without looking through camera it renders fine ...

{EDIT} Crash also happens if I render with render region. Error I got is only this: Error: EXCEPTION_ACCESS_VIOLATION

{EDIT} Ok it has nothing to do with camera but Border render. If that is active it crashes.
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Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]

Postby mib2berlin » Tue Dec 15, 2015 6:37 pm

mib2berlin Tue Dec 15, 2015 6:37 pm
Hi SreckoM, does it crash with default scene?
If not please add the file and add your system specs, driver and so forth.

Cheers, mib
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Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]

Postby SreckoM » Tue Dec 15, 2015 9:42 pm

SreckoM Tue Dec 15, 2015 9:42 pm
It happens with just box in scene, or sphere whatever.

System specs are GTX 980Ti and i7 6700K 4.01Ghz 32GB RAM. But this happens on my colleague machine too, lower specs than mine.
It worked for previous release, on same machine/
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Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]

Postby Saramary » Tue Dec 15, 2015 11:58 pm

Saramary Tue Dec 15, 2015 11:58 pm
SreckoM wrote:It happens with just box in scene, or sphere whatever.


Yes, the same here, confirmed.
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
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Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]

Postby kubicki3d » Thu Dec 17, 2015 10:08 am

kubicki3d Thu Dec 17, 2015 10:08 am
So, in this version we're able to save unclamped exrs that look more manageable than previous untonemapped exr. And this is super cool, obviously, but does this mean we won't be able to save final pngs that look exactly like previews any more? When I try to render my current projects in 9.8, the colours are a bit faded (compared to 9.7) and require at least a quick fix in Arion or Camera Raw. Or am I overlooking something?
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