Alembic "Animator Data" issue

Forums: Alembic "Animator Data" issue
Sub forum for bug reports

Moderator: JimStar

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Alembic "Animator Data" issue

Postby spectacle » Mon Mar 29, 2021 1:05 am

spectacle Mon Mar 29, 2021 1:05 am
I have a .abc fluid sim exported from Houdini imported into Maya. When the Animator Data is set to "don't load" it shows up fine, but obviously frozen at the first frame. When I set it to "force load" it disappears from the render. I tried it with Constant Topology on and off. I've worked around it by importing the .abc in Standalone.

Octane X PR10, Plugin PR8
MacOS 11.2.3
5700 XT
Maya 2020.3

Thanks!
spectacle
Licensed Customer
Licensed Customer
 
Posts: 40
Joined: Fri Nov 18, 2016 9:21 pm

Re: Alembic "Animator Data" issue

Postby BK » Mon Mar 29, 2021 9:43 pm

BK Mon Mar 29, 2021 9:43 pm
Hello spectacle,

Thank you for reporting this.
Could you please share the alembic file from Houdini?

Cheers
Kind Regards

bk3d
BK
OctaneRender Team
OctaneRender Team
 
Posts: 1331
Joined: Mon Oct 31, 2016 7:54 pm

Re: Alembic "Animator Data" issue

Postby spectacle » Tue Mar 30, 2021 2:28 am

spectacle Tue Mar 30, 2021 2:28 am
spectacle
Licensed Customer
Licensed Customer
 
Posts: 40
Joined: Fri Nov 18, 2016 9:21 pm

Re: Alembic "Animator Data" issue

Postby BK » Tue Mar 30, 2021 4:48 am

BK Tue Mar 30, 2021 4:48 am


thank you so much Spectacle, :D
We are able to render the alembic inside Maya 2020.2 with OctaneX vPR8 - 18.25.

Do you have motion blur enabled?

cheers
Kind Regards

bk3d
BK
OctaneRender Team
OctaneRender Team
 
Posts: 1331
Joined: Mon Oct 31, 2016 7:54 pm

Re: Alembic "Animator Data" issue

Postby spectacle » Tue Mar 30, 2021 4:58 am

spectacle Tue Mar 30, 2021 4:58 am
Oh interesting. I have tried it with the shutter speed set to 0 and more than 0.

I've attached a video of how it works in Maya for me. With it set to Force Load it is invisible. Once its set to Don't Load it shows up fine.

This is the case for all .abc for me. Maybe I'm missing something, but I know I've done this sort of thing a lot in the past and it's worked fine. Thanks for looking into it. :)

Update: the other .abc in the shot actually works fine with Force Load. But it has constant topology.
Attachments

[ Play Quicktime file ] force load.mov [ 37.32 MiB | Viewed 2370 times ]

spectacle
Licensed Customer
Licensed Customer
 
Posts: 40
Joined: Fri Nov 18, 2016 9:21 pm

Re: Alembic "Animator Data" issue

Postby spectacle » Tue Mar 30, 2021 5:13 am

spectacle Tue Mar 30, 2021 5:13 am
Ah, so I noticed the issue goes away with I lower my "Frames to pre-cache" to 0.
spectacle
Licensed Customer
Licensed Customer
 
Posts: 40
Joined: Fri Nov 18, 2016 9:21 pm

Re: Alembic "Animator Data" issue

Postby spectacle » Tue Mar 30, 2021 5:42 am

spectacle Tue Mar 30, 2021 5:42 am
The plot thickens...The alembic shows up fine in Maya if I turn the frame cache off, but it doesn't export to an animated .orbx.
Attachments
Screen Shot 2021-03-30 at 1.36.21 AM.png
Screen Shot 2021-03-30 at 1.36.48 AM.png
spectacle
Licensed Customer
Licensed Customer
 
Posts: 40
Joined: Fri Nov 18, 2016 9:21 pm

Re: Alembic "Animator Data" issue

Postby JimStar » Tue Mar 30, 2021 9:29 pm

JimStar Tue Mar 30, 2021 9:29 pm
I have a guess what may be your problem. Will do some workaround in the next version...
User avatar
JimStar
OctaneRender Team
OctaneRender Team
 
Posts: 3782
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 1 guest

Fri May 03, 2024 9:24 am [ UTC ]