Image plane is calculated in alpha pass

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Image plane is calculated in alpha pass

Postby itsallgoode9 » Tue May 12, 2020 10:52 am

itsallgoode9 Tue May 12, 2020 10:52 am
If I have an image plane, the alpha pass is seeing the image plane, thus the alpha pass renders full white. I have to fully disconnect the image plane from the camera to fix this (simply turning it off does not work).

working in 2020 plugin in Maya 2020. I don't use image planes much, so this could be a long standing issue and not inherent with 2020 plugin
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
itsallgoode9
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Re: Image plane is calculated in alpha pass

Postby itsallgoode9 » Sat May 30, 2020 5:07 am

itsallgoode9 Sat May 30, 2020 5:07 am
any update on this? seems like a fringe issue that was was missed and not a bug--but it's been making my work the past month a living hell
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
itsallgoode9
Licensed Customer
Licensed Customer
 
Posts: 885
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City

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