Octane path not working for Archive and Path editor[SOLVED]

Forums: Octane path not working for Archive and Path editor[SOLVED]
Sub forum for bug reports

Moderator: JimStar

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Octane path not working for Archive and Path editor[SOLVED]

Postby calus » Thu Apr 28, 2016 8:55 pm

calus Thu Apr 28, 2016 8:55 pm
Hi Kai,

I investigated the issue and maybe find the solution to this topic :
viewtopic.php?f=28&t=53625&start=10

I discovered that these attributes are not recognized as file path by Maya:
octaneImageTexture.File
octaneAlphaImageTexture.File
octaneFloatTexture.File

as a consequence the File Path Editor can't work with these nodes
and the "Archive Scene" function in File menu doesn't work for them either.
SOLUTION:
At creation time these attributes should be tagged with the -usedAsFilename tag.

(As you are refactoring the octaneMaya nodes creation process, I think this information may be useful just now :) )
Last edited by calus on Fri Nov 25, 2016 12:58 pm, edited 1 time in total.
Pascal ANDRE
calus
Licensed Customer
Licensed Customer
 
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Re: Octane path not working for Archive and Path editor

Postby k.a.schubert » Thu Apr 28, 2016 10:54 pm

k.a.schubert Thu Apr 28, 2016 10:54 pm
Hi calus,

as always your input is very useful! :)
k.a.schubert
OctaneRender Team
OctaneRender Team
 
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Re: Octane path not working for Archive and Path editor

Postby Jolbertoquini » Fri Apr 29, 2016 9:41 am

Jolbertoquini Fri Apr 29, 2016 9:41 am
calus wrote:Hi Kai,

I investigated the issue and maybe find the solution to this topic :
viewtopic.php?f=28&t=53625&start=10

I discovered that these attributes are not recognized as file path by Maya:
octaneImageTexture.File
octaneAlphaImageTexture.File
octaneFloatTexture.File

as a consequence the File Path Editor can't work with these nodes
and the "Archive Scene" function in File menu doesn't work for them either.
SOLUTION:
At creation time these attributes should be tagged with the -usedAsFilename tag.

(As you are refactoring the octaneMaya nodes creation process, I think this information may be useful just now :) )


As I publish on the post with the file texture manager modified why not have something similar maybe...
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
User avatar
Jolbertoquini
Licensed Customer
Licensed Customer
 
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London

Re: Octane path not working for Archive and Path editor

Postby calus » Fri Apr 29, 2016 10:18 am

calus Fri Apr 29, 2016 10:18 am
Hi Jo,

Yes this is a really nice tool and it is perfect to workaround the issue in the Itsallgoode9's use-case, but here I'm talking about the bug in the octane.file attribute that prevent builtin Maya functionalities to work with octane image nodes.

(by the way you forgot to add octaneAlphaImageTexture node and octaneFloatImageTexture node to the script, and also to modify in the description the name of the procedure, FileTextureManagerOCT instead of FileTextureManager, this may confuse Itsallgoode9 ;) )
Pascal ANDRE
calus
Licensed Customer
Licensed Customer
 
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Re: Octane path not working for Archive and Path editor

Postby Jolbertoquini » Thu May 05, 2016 1:53 pm

Jolbertoquini Thu May 05, 2016 1:53 pm
calus wrote:Hi Jo,

Yes this is a really nice tool and it is perfect to workaround the issue in the Itsallgoode9's use-case, but here I'm talking about the bug in the octane.file attribute that prevent builtin Maya functionalities to work with octane image nodes.

(by the way you forgot to add octaneAlphaImageTexture node and octaneFloatImageTexture node to the script, and also to modify in the description the name of the procedure, FileTextureManagerOCT instead of FileTextureManager, this may confuse Itsallgoode9 ;) )


Great!!
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
User avatar
Jolbertoquini
Licensed Customer
Licensed Customer
 
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London

Re: Octane path not working for Archive and Path editor

Postby calus » Wed Nov 16, 2016 8:38 am

calus Wed Nov 16, 2016 8:38 am
Issue solved in plugin version 2.26.1 - 7.20.3
Pascal ANDRE
calus
Licensed Customer
Licensed Customer
 
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 1 guest

Thu Jun 06, 2024 6:18 pm [ UTC ]