Random: Assign Octane material doesnt remove default Lambert

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Random: Assign Octane material doesnt remove default Lambert

Postby SimonPercy » Fri Mar 11, 2016 5:39 pm

SimonPercy Fri Mar 11, 2016 5:39 pm
Hi All,

we've noticed this problem a couple of times through all Maya plugin versions since 7.4.

Create any type of Geo in Maya and apply an Octane material via Hypershade or viewport will assign the selected octane material but will not remove the default Lambert material.
And since you cant remove the default Lambert it will render the Lambert instead of the Octane Material.

OS: Windows 7 and 10 x64
Maya: 2015 SP6 and Maya 2016 SP5
Octane for Maya versions: All the way from 7.4 to 7.22
Darkside Studios London
Feature Film & TV Visual Effects and Animation

14 Grays Inn Road, London, United Kingdom
http://www.darksidestudios.uk
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Re: Random: Assign Octane material doesnt remove default Lambert

Postby k.a.schubert » Thu Mar 17, 2016 5:11 am

k.a.schubert Thu Mar 17, 2016 5:11 am
Hi Simon,

no matter how hard I try to break the material assignment, I can't do it.

I tested with the simple geometry from the polygons shelf and both the viewport material assignment (right click menu) and the Hypershade assignment (right click menu).

Anyways the plugin just registers the Octane materials with Maya, setting them is done by Maya.
Maybe there is the problem, because until now I did not find a place in our code that is directly involved,
but I keep looking! ;)

Any more clues to this one?

Best,
Kai
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Re: Random: Assign Octane material doesnt remove default Lambert

Postby calus » Mon Mar 21, 2016 10:36 am

calus Mon Mar 21, 2016 10:36 am
I remember I also had this problem, but I'm not able to reproduce it either in the last version of the plugin.

I'll try to give reproducible steps next time/if I meet the problem again.
Pascal ANDRE
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Re: Random: Assign Octane material doesnt remove default Lambert

Postby Wenneker » Tue Apr 12, 2016 7:35 am

Wenneker Tue Apr 12, 2016 7:35 am
I've run in to this quite a few times as well. Not really sure when it happens.
For now you can manually delete the connections in the hypershade / connectionEditor between the initialShadingGroup and the object you want to assign your material to and all is fine again.
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
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