OctaneRender for Maya 2018.1.3-14.36 [OBSOLETE]

Forums: OctaneRender for Maya 2018.1.3-14.36 [OBSOLETE]
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OctaneRender for Maya 2018.1.3-14.36 [OBSOLETE]

Postby JimStar » Fri May 24, 2019 3:18 am

JimStar Fri May 24, 2019 3:18 am
Otoy® is proud to announce the availability of a new OctaneRender™ for Maya® Version 2018.1
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016.5, 2017, 2018 and 2019 64-bit on Windows, Linux and OSX operating systems.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 419.17 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.

Octane for Maya masterclass:
https://www.youtube.com/watch?v=fANBzifhSow&list=PLTqdDmFtprFkzaBM7cmp8ZipQCNupDD0H


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone 2018.1.3


Changes since version 14.35:

  • Integrated the 2018.1.3 rendering engine.
  • Minor stability improvements...


=================================
Subscription Studio Downloads
=================================

OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]

OctaneRender for Maya Studio [MacOS]


=================================
Subscription Enterprise Downloads
=================================

OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]

OctaneRender for Maya Enterprise [MacOS]


=================================
DEMO Downloads
=================================

OctaneRender for Maya DEMO [Windows]

OctaneRender for Maya DEMO [Linux]

OctaneRender for Maya DEMO [MacOS]
Last edited by JimStar on Mon Jun 17, 2019 3:56 am, edited 1 time in total.
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Re: OctaneRender for Maya 2018.1.3-14.36 [STABLE]

Postby Rikk The Gaijin » Wed Jun 05, 2019 6:39 am

Rikk The Gaijin Wed Jun 05, 2019 6:39 am
I've spent three hours working on a OrbxMaterial. Saved the scene, reopened it, and my OrbxMaterial settings are all gone. Blank.
I never used the OrbxMaterial before, but I ASSUMED it saves with the scene, am I wrong?
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Re: OctaneRender for Maya 2018.1.3-14.36 [STABLE]

Postby calus » Wed Jun 05, 2019 8:21 am

calus Wed Jun 05, 2019 8:21 am
Rikk The Gaijin wrote:I've spent three hours working on a OrbxMaterial. Saved the scene, reopened it, and my OrbxMaterial settings are all gone. Blank.
I never used the OrbxMaterial before, but I ASSUMED it saves with the scene, am I wrong?

ORBX proxy or ORBX material modifications are only validated when you actually close the ORBX editor window, then you can save your scene.
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Re: OctaneRender for Maya 2018.1.3-14.36 [STABLE]

Postby Rikk The Gaijin » Wed Jun 05, 2019 9:33 am

Rikk The Gaijin Wed Jun 05, 2019 9:33 am
calus wrote:
Rikk The Gaijin wrote:I've spent three hours working on a OrbxMaterial. Saved the scene, reopened it, and my OrbxMaterial settings are all gone. Blank.
I never used the OrbxMaterial before, but I ASSUMED it saves with the scene, am I wrong?

ORBX proxy or ORBX material modifications are only validated when you actually close the ORBX editor window, then you can save your scene.


That's dumb.
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Re: OctaneRender for Maya 2018.1.3-14.36 [STABLE]

Postby calus » Wed Jun 05, 2019 10:05 am

calus Wed Jun 05, 2019 10:05 am
calus wrote:ORBX proxy or ORBX material modifications are only validated when you actually close the ORBX editor window, then you can save your scene.

Rikk The Gaijin wrote:That's dumb.

Well i can understand why it works this way,
but the problem is as usual with the Maya plugin :
no usefull UI feedback information for the user to actually understand what's happening underthehood,
+ no tooltips for Octane attributes in Maya UI + some cryptic setting names and arrangements ...

Actually the Maya plugin even manage to disable tooltips and shortcuts in the ORBX editor while it's a part of octane standalone UI . :(
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Re: OctaneRender for Maya 2018.1.3-14.36 [STABLE]

Postby psultan » Tue Jun 11, 2019 4:26 pm

psultan Tue Jun 11, 2019 4:26 pm
Batch rending no longer outputs the render sampling progress. It seems to ignore the -smp flag.
/usr/autodesk/maya2019/bin/Render -r octane -smp 2200 ... P13268C_020_beautyA.ma

Previously...
Octane: layer "beauty" is translated.
Octane: frame 112: scene translated in 29:414 sec.
Octane: Rendered 1 samples out of 2200
Octane: Rendered 200 samples out of 2200
Octane: Rendered 500 samples out of 2200
Octane: Rendered 1000 samples out of 2200
Octane: Rendered 2200 samples out of 2200
Octane: frame 112: render is finished
Octane: saved tonemapped "OpenEXR" image to "/Bluearc/P13268C020_beautyA_v08.0112.exr"


Currently...
Octane: layer "beauty" is translated.
Octane: frame 112: scene translated in 29:414 sec.
Octane: Rendered 7 samples out of 7 #why is this 7?
Octane: frame 112: render is finished
Octane: saved tonemapped "OpenEXR" image to "/Bluearc/P13268C020_beautyA_v08.0112.exr"
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Re: OctaneRender for Maya 2018.1.3-14.36 [STABLE]

Postby BK » Thu Jun 13, 2019 10:16 pm

BK Thu Jun 13, 2019 10:16 pm
psultan wrote:Batch rending no longer outputs the render sampling progress. It seems to ignore the -smp flag.
/usr/autodesk/maya2019/bin/Render -r octane -smp 2200 ... P13268C_020_beautyA.ma

Previously...
Octane: layer "beauty" is translated.
Octane: frame 112: scene translated in 29:414 sec.
Octane: Rendered 1 samples out of 2200
Octane: Rendered 200 samples out of 2200
Octane: Rendered 500 samples out of 2200
Octane: Rendered 1000 samples out of 2200
Octane: Rendered 2200 samples out of 2200
Octane: frame 112: render is finished
Octane: saved tonemapped "OpenEXR" image to "/Bluearc/P13268C020_beautyA_v08.0112.exr"


Currently...
Octane: layer "beauty" is translated.
Octane: frame 112: scene translated in 29:414 sec.
Octane: Rendered 7 samples out of 7 #why is this 7?
Octane: frame 112: render is finished
Octane: saved tonemapped "OpenEXR" image to "/Bluearc/P13268C020_beautyA_v08.0112.exr"


Hi Psultan,

Thank you for reporting this.
We have created a ticket in this issue in our bug tracking system.

We will get this fixed as soon as we finish with our current ticket.


Cheers
Kind Regards

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