BK wrote:We are constantly in touch with ADN team since this is a major refactoring, however, it is progressing according to as we planned.
ADN = Autodesk Developer Network
( as "ADN" might be confusing for people reading this )
BK wrote:There would be lots of improvement and the plugin will run much efficiently. It will also support the older versions too.
Can you give us more details about which parts of the plugin are refactored ?
I mean, you only talked about Motion Blur (oversampling) but the purpose of the refactoring seems to be a lot wider than that:
Is this refactoring about making the plugin code easier to maintain and update ?
is it to be more in line with Octane Standalone and coming Octane SDKs ?
is it about a better integration in Maya and better usage of the Maya API ?