renmaxhb wrote:calus,
I found this happened when motionblure is active
Arg, I didn't check motion-blur before, you 're right my DirectX workaround doesn't work anymore with motionblur,
I have to render with motion-blur this week-end and we won't have a release fix before monday at best
I had to go back to plugin version 9.41 to avoid this bug,
bye bye adaptive sampling ....