Thanks man that helped. Grouping it or it being assigned to a mesh might be the thing that helps.
Appreciate the tip.
Peter
Moderator: JimStar
p3taoctane wrote:
Can I import a orbx scene file into Maya???
Braca wrote:I am not sure if I am unaware of some new implementation methods but this version has a bug in my opinion.
If you select only the GPU that is not your primary GPU, viewport is frozen and Octane is not rendering.
This is the situation that you always need, run octane on cards that are not running your system, and now it cannot work.
Any info?
HMXMedia wrote:Hi,
Thanks for great updates ...... We wish to request update for maya plug which will export animated scene with more controls and flexibility as it was there before
As you can see in image previous maya export where us to have 3 different segments for main scene node 1) Seprt. GEOMETRY NODES 2)Seprt. MATERIAL NODES 3) CAMERA NODE which was great help for all our work flow
But now when we export from new version of maya plug we get only single very compact node and not much options control particular Geometries or camera
I request you to help me find way to have the controls for camera and objects layers
I also attached one maya scene for example
HMXMedia wrote:As you can see in image previous maya export where us to have 3 different segments for main scene node 1) Seprt. GEOMETRY NODES 2)Seprt. MATERIAL NODES 3) CAMERA NODE which was great help for all our work flow
But now when we export from new version of maya plug we get only single very compact node and not much options control particular Geometries or camera
calus wrote:HMXMedia wrote:As you can see in image previous maya export where us to have 3 different segments for main scene node 1) Seprt. GEOMETRY NODES 2)Seprt. MATERIAL NODES 3) CAMERA NODE which was great help for all our work flow
But now when we export from new version of maya plug we get only single very compact node and not much options control particular Geometries or camera
you can have separate geometry pin if you disable this option in the import setting of the abc node :
Also I'm not sure it would be a good idea to have it disabled by default like before because when you have 5000 objects (usual for my production scenes) this is a big problem to open the ORBX in standalone.
To have separate pin per material per object, you can also disable "merge material with same name" (but for some reason you lose the connection with materials when doing that).
Also about the camera, as it is now exported separately from the ABC there is actually more options to control it ( the camera nodes are folded in the renderTarget camera pin).
So I'm not sure what you miss here, thought I can see one problem with this, if you need to change the scale settings of the ABC it doesn't change the scale of the camera at the same time...
I guess we should have an option to export the camera embedded in the alembic node or as a separate node like now.
Anyway if the "export selection" was working (not exporting all the scene but just selection), it would be way easier to handle all these problems...
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