OctaneRender® for Maya® 3.05.1 - 9.16 [OBSOLETE]

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Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Postby p3taoctane » Mon Jan 02, 2017 3:47 pm

p3taoctane Mon Jan 02, 2017 3:47 pm
Thanks man that helped. Grouping it or it being assigned to a mesh might be the thing that helps.

Appreciate the tip.

Peter
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Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Postby rrbarb » Wed Jan 04, 2017 1:13 am

rrbarb Wed Jan 04, 2017 1:13 am
p3taoctane wrote:
Can I import a orbx scene file into Maya???


It has been my experience working with ORBX scenes exported from Maya plugin to be a total Train Wreak. Compared to the same export from the Modo plugin.

Write one out, open in Standalone and see for yourself.

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Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Postby p3taoctane » Wed Jan 04, 2017 1:56 am

p3taoctane Wed Jan 04, 2017 1:56 am
Actually exporting is not too bad.. yes it is a little messy everything is hooked to a scatter file and you can have a crud load of nodes from a simple scene ... but from my experience everything works ok once you sort it out and manage the meshes in your scene well.

Its importing an ORBX from the standalone that I want to do. I know I can save materials to local data bases etc... its camera and all the kernal settings that would be nice.

I think that is what the maya team is working on... complete transparent functionality so upgrades to stand-alones and plugins can occur more efficiently because they share the same core operations etc.

I just have not heard from anyone for a while that is indeed what is going on. JimStar has jumped in and we now have current upgrades frequently so I have no complaints on that. In-fact many thanks.

Like all users I am greedy and want same operability as the stand-alone which still has some vdb reading features that maya does not etc.

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Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Postby Braca » Wed Jan 04, 2017 5:20 am

Braca Wed Jan 04, 2017 5:20 am
Braca wrote:I am not sure if I am unaware of some new implementation methods but this version has a bug in my opinion.
If you select only the GPU that is not your primary GPU, viewport is frozen and Octane is not rendering.
This is the situation that you always need, run octane on cards that are not running your system, and now it cannot work.
Any info?


Coming back to this one. Anyone having same issue?
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Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Postby HMXMedia » Wed Jan 04, 2017 11:11 am

HMXMedia Wed Jan 04, 2017 11:11 am
Hi,

Thanks for great updates ...... We wish to request update for maya plug which will export animated scene with more controls and flexibility as it was there before

As you can see in image previous maya export where us to have 3 different segments for main scene node 1) Seprt. GEOMETRY NODES 2)Seprt. MATERIAL NODES 3) CAMERA NODE which was great help for all our work flow
But now when we export from new version of maya plug we get only single very compact node and not much options control particular Geometries or camera

I request you to help me find way to have the controls for camera and objects layers

I also attached one maya scene for example
Attachments
Robot_Scene_Otoy_Feature_Request.rar
Maya Scene
(6.64 MiB) Downloaded 199 times
Feature_Request3.JPG
Request
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Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Postby Jolbertoquini » Wed Jan 04, 2017 11:14 am

Jolbertoquini Wed Jan 04, 2017 11:14 am
HMXMedia wrote:Hi,

Thanks for great updates ...... We wish to request update for maya plug which will export animated scene with more controls and flexibility as it was there before

As you can see in image previous maya export where us to have 3 different segments for main scene node 1) Seprt. GEOMETRY NODES 2)Seprt. MATERIAL NODES 3) CAMERA NODE which was great help for all our work flow
But now when we export from new version of maya plug we get only single very compact node and not much options control particular Geometries or camera

I request you to help me find way to have the controls for camera and objects layers

I also attached one maya scene for example


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Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Postby calus » Wed Jan 04, 2017 4:49 pm

calus Wed Jan 04, 2017 4:49 pm
HMXMedia wrote:As you can see in image previous maya export where us to have 3 different segments for main scene node 1) Seprt. GEOMETRY NODES 2)Seprt. MATERIAL NODES 3) CAMERA NODE which was great help for all our work flow
But now when we export from new version of maya plug we get only single very compact node and not much options control particular Geometries or camera


you can have separate geometry pin if you disable this option in the import setting of the abc node :
octane_2017-01-04_16-47-23.png


Also I'm not sure it would be a good idea to have it disabled by default like before because when you have 5000 objects (usual for my production scenes) this is a big problem to open the ORBX in standalone.

To have separate pin per material per object, you can also disable "merge material with same name" (but for some reason you lose the connection with materials when doing that).

Also about the camera, as it is now exported separately from the ABC there is actually more options to control it ( the camera nodes are folded in the renderTarget camera pin).
So I'm not sure what you miss here, thought I can see one problem with this, if you need to change the scale settings of the ABC it doesn't change the scale of the camera at the same time...
I guess we should have an option to export the camera embedded in the alembic node or as a separate node like now.


Anyway if the "export selection" was working (not exporting all the scene but just selection), it would be way easier to handle all these problems...
Pascal ANDRE
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Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Postby Jolbertoquini » Fri Jan 06, 2017 1:13 pm

Jolbertoquini Fri Jan 06, 2017 1:13 pm
calus wrote:
HMXMedia wrote:As you can see in image previous maya export where us to have 3 different segments for main scene node 1) Seprt. GEOMETRY NODES 2)Seprt. MATERIAL NODES 3) CAMERA NODE which was great help for all our work flow
But now when we export from new version of maya plug we get only single very compact node and not much options control particular Geometries or camera


you can have separate geometry pin if you disable this option in the import setting of the abc node :
octane_2017-01-04_16-47-23.png


Also I'm not sure it would be a good idea to have it disabled by default like before because when you have 5000 objects (usual for my production scenes) this is a big problem to open the ORBX in standalone.

To have separate pin per material per object, you can also disable "merge material with same name" (but for some reason you lose the connection with materials when doing that).

Also about the camera, as it is now exported separately from the ABC there is actually more options to control it ( the camera nodes are folded in the renderTarget camera pin).
So I'm not sure what you miss here, thought I can see one problem with this, if you need to change the scale settings of the ABC it doesn't change the scale of the camera at the same time...
I guess we should have an option to export the camera embedded in the alembic node or as a separate node like now.


Anyway if the "export selection" was working (not exporting all the scene but just selection), it would be way easier to handle all these problems...


Hi Calus,

This is workflow for us we need this options other wise is a pipeline change. Of course we can have better but we need option on this. the main issue here is the object layer option automatic activate there and right now is not! if we export with general visibility at 0 we have the options, so is kind a bug or missing something on the export.

Best,
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Re: OctaneRender® for Maya® 3.05.1 - 9.16 [OBSOLETE]

Postby Jolbertoquini » Fri Jan 06, 2017 1:16 pm

Jolbertoquini Fri Jan 06, 2017 1:16 pm
Hi Guys,

Me again one other weird bug when we batch render the maya fluids...Please check the images I will add the scene there to.
Attachments
Base_colour_v02_volumeCube2017.rar
maya scenes for settings
(148.25 KiB) Downloaded 217 times
Base_colour_v02_volumeCube2017_0085_Render.png
Render from renderview on maya
Base_colour_v02_volumeCube2017_0085_IPR.png
IPR render
Base_colour_v02_volumeCube2017_0085_batch_render.png
batch render
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