OctaneRender® for Maya® 3.05 - 9.15 [OBSOLETE]

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OctaneRender® for Maya® 3.05 - 9.15 [OBSOLETE]

Postby JimStar » Wed Dec 21, 2016 10:44 pm

JimStar Wed Dec 21, 2016 10:44 pm
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems, 2017 64-bit on Linux operating systems, and 2017 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of Octan eRender™ Standalone on your machine.


For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=58104


CHANGES SINCE THE PREVIOUS VERSION

  • Particles animation export improvements...


Windows

DOWNLOAD

OctaneRender for Maya 9.15

OctaneRender for Maya DEMO 9.15


Linux

Installation:
- Just run the installer to see its command line keys.

DOWNLOAD

OctaneRender for Maya - 9.15 Linux

OctaneRender for Maya DEMO - 9.15 Linux


OSX

Installation:
- Just run the autoinstaller file.

DOWNLOAD

OctaneRender for Maya - 9.15 OSX

OctaneRender for Maya DEMO - 9.15 OSX
Last edited by JimStar on Thu Dec 22, 2016 11:56 pm, edited 1 time in total.
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Re: OctaneRender® for Maya® 3.05 - 9.15 [STABLE]

Postby calus » Thu Dec 22, 2016 5:31 pm

calus Thu Dec 22, 2016 5:31 pm
@Jimstar,

The bug of Maya instancer with varying particle number is still there.
Trying hard to get attention about this bug but I seem to fail each time :cry:
Let me explain this bug one more time:

If you render the animation attached you can see that every-time a new particle is emitted, Motion blur and Random Color become crazy.
MBvaryingParticlesBug.mb.zip
(106.53 KiB) Downloaded 201 times


The animation seem to roll back very quickly at each new instance created, but it's the bug: just crazy motion-blur + Color changing from each instance to the newer one.

[ Play Quicktime file ] varyingParticleNumber.mp4 [ 2.69 MiB | Viewed 2462 times ]




The bug is pretty simple to understand :) :
Maya particle instancer is translated as an Octane Scatter Node containing a list of each instance's coordinate.
Octane identify each instance with its place in the coordinate list.
When in Maya a new particle is emitted, a new instance is created with new coordinate,
the new updated coordinate list is created by the plugin in a way that make the new instance have the number 1 in the list,
the instance that was number 1 before become number 2, the instance number 2 become number 3, an so on.

Because every instance change of ID, every instance change of random color (taking the color of the next instance in the coordinate list)
and correct Motion-Blur is also not possible anymore as Octane will now try to interpolate motion between different instance.

The way to fix this bug seems pretty straightforward:
The order the coordinates are written in the Scatter node list is wrong and must be changed to the reversed order list.
With the reverse order, newly created instance will be added as the last number in the coordinate list and won't mess up all other instance ID.


See here for previous (ignored) reports about this :
viewtopic.php?f=110&t=57478
viewtopic.php?f=32&t=58037#p298322
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