Thanks for your very fast feedback Juanjo !
If it's a PITA to get a clean graph from LiveDB, i was wondering if it would be doable to implement something similar to the material orbx in Maya Plugin ?
basically you just clic a edit button and it open the external octane standalone UI, were you can edit things.https://docs.otoy.com/MayaH/MayaPluginM ... RBXMat.htm
would it be easier to do something like this ?
would it be compatible with indie license restriction ? for import only i think it would work, only export would be impossible.
The goal behind this is to be able to use a shader that was design in Maya or C4D or Standalone or whatever app and to import it in houdini.
At the moment i am able to use the SOP orbx but it lock editing possibilities on the shader, it's a read only access.
The problem with building your shader library dierctly in SHOP or MAT is that you are Lock into houdini when using indie License you can't export your work to other software in order to reuse them.
This is why i prefer to do lookdev in standalone or maya and then import the agnostic orbx inside houdini.
One easier option could be to just color the octane nodes that are important, and set an other color for the nodes that are not in the graph but need to be created
This could be trigger as an optionnal behavior in the Octane Option Panel regarding liveDB options ?
Thanks again for your great support Juanjo.