Cam Keyframing While IPR Active

Forums: Cam Keyframing While IPR Active
Sub forum for bug reports

Moderator: juanjgon

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Cam Keyframing While IPR Active

Postby peteg » Mon Jun 06, 2022 3:15 pm

peteg Mon Jun 06, 2022 3:15 pm
I'm running into an issue with camera keyframe animations when the IPR (Qt5) is active.

a. Windows 11 21H2 (22000.708 OS Build), b. Nvidia 3090, c. 128 GB, d. 512.96 (Studio), e. Not Installed, f. 2021.1.5.0, g. Houdini 19.0.622

Steps to reproduce -
1. Have a camera with keyframes set (test scene file - https://www.dropbox.com/s/a00yiogqqsq05 ... hiplc?dl=0)
2. Activate Octane IPR (Qt5)
3. Go to an existing keyframe and move the camera by navigating in the viewport (changing values in the parameter dialog doesn't cause this issue)
4. The camera no longer animates between the keyframes, but the keyframes retain their values
5. If you disable the IPR and then change a value at either keyframe, the camera animation works again

Thanks,
Peter
peteg
Licensed Customer
Licensed Customer
 
Posts: 30
Joined: Sat May 31, 2014 6:25 pm

Re: Cam Keyframing While IPR Active

Postby juanjgon » Mon Jun 06, 2022 9:45 pm

juanjgon Mon Jun 06, 2022 9:45 pm
Hmm, what a weird issue! It also affects the Houdini viewport even after closing the IPR window! Really I can't even figure out how this can be possible, but I'll investigate it.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Cam Keyframing While IPR Active

Postby peteg » Tue Jun 14, 2022 4:35 pm

peteg Tue Jun 14, 2022 4:35 pm
juanjgon wrote:Hmm, what a weird issue! It also affects the Houdini viewport even after closing the IPR window! Really I can't even figure out how this can be possible, but I'll investigate it.

Thanks,
-Juanjo


Thanks Juanjo!
peteg
Licensed Customer
Licensed Customer
 
Posts: 30
Joined: Sat May 31, 2014 6:25 pm

Re: Cam Keyframing While IPR Active

Postby aias » Fri Sep 02, 2022 10:32 am

aias Fri Sep 02, 2022 10:32 am
I can verify that the same happens with Lights.
If I create a Spectron Spotlight and tweak its Throw distance and Cone Width values IPR acts properly.
If I keyframe these and then try to tweak them, the IPR does not reflect the changes.
Deleting the channel and now we can tweak them again in real time.

Latest Octane beta for Houdini 19.5
aias
Licensed Customer
Licensed Customer
 
Posts: 11
Joined: Sun Jun 20, 2021 1:44 am

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 4 guests

Sat Apr 27, 2024 5:26 pm [ UTC ]