With Full Scene Reload enabled I'll get two or three frames in and then the render will lock up (Clicking interrupt will then produce a hang of Houdini). Not dependent on any given frame; will render correctly in a different render session (and a different frame will then lock up during that render).
Using latest test build.
A. Windows 10
B. 3 x GTX 980s, 2 x GTX 780s
C. 128 GB RAM
D. Nvidia driver version 382.05
E. Standalone 3.06.1
F. Houdini 3.06.0.5
G. Houdini 16.0.600