Custom OpenGL IPR in 3.06 (Test 2)

Forums: Custom OpenGL IPR in 3.06 (Test 2)
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Custom OpenGL IPR in 3.06 (Test 2)

Postby pixelworship » Fri Mar 17, 2017 3:35 am

pixelworship Fri Mar 17, 2017 3:35 am
I am unable to view the Custom OpenGL IPR in Houdini. I have no issue rendering via MPlay IPR but when I tap on IPR in the shelf with Custom OpenGL selected in options, I see the spinning beachball icon momentarily for mouse, then nothing. No window, no crash.

MacOS Sierra 10.12.3
TitanX
64Gb
Nvidia driver 367.15.10.35f01
Octane Renderer 3.0.4
Octane Plugin 3.06 (TEST 2)
Houdini Indie 16.0.504.20
Attachments
Screen Shot 2017-03-16 at 8.27.29 PM.png
Screen Shot 2017-03-16 at 8.26.38 PM.png
MPlay IPR
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Re: Custom OpenGL IPR in 3.06 (Test 2)

Postby pixelworship » Fri Mar 17, 2017 4:02 am

pixelworship Fri Mar 17, 2017 4:02 am
Log file after tapping IPR with Custom OpenGL settings without render window attached.
Attachments
octane.log
(23.48 KiB) Downloaded 211 times
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Re: Custom OpenGL IPR in 3.06 (Test 2)

Postby juanjgon » Fri Mar 17, 2017 9:01 am

juanjgon Fri Mar 17, 2017 9:01 am
Hi,

The custom OpenGL IPR is not available in OSX due to some limitations with the API I'm using for it in the latest OSX versions.

In OSX the only IPR available is MPlay. In the next couple of builds, I'll add some new shelf tools and commands to the OSX version to support near all the features of the OpenGL IPR that are not supported yet. Replace the OpenGL IPR API with a newer one fully compatible with OSX or integrate the IPR in the Houdini render view panel are planned features, but I don't have a timeframe for them.

Thanks,
-Juanjo
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