Hi
I've noticed that when I have a shader with round edges > 0, even when the rop is set to update and material update is disabled there is a long preprocessing delay when jumping between frames with the IPR running or just batch rendering a sequence. The geo with the round edge shader has no animation update (no time dependency) but is quite dense, around 10 million polys. shouldn't the preproc occur only once? most of the render time is lost on preprocessing, the actual render itself is like 20% of the total frame time. Without the round edges the preproc is at least half of when it's on.
Any advice on how to speed this up? would using the standalone provide any advantage?
Thanks
Yaniv