IPR camera changes after render target change

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IPR camera changes after render target change

Postby WhyGee » Wed Jul 20, 2016 5:30 pm

WhyGee Wed Jul 20, 2016 5:30 pm
Hi
In the latest release, I get this strange behavior that when the IPR is open and I modify something in the rendertarget, it appears as if the camera jumps to a different location. Included is a simple scene, fire up the IPR and change something and hopefully the behavior can be repeated.

Thanks!
Yaniv
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Re: IPR camera changes after render target change

Postby juanjgon » Wed Jul 20, 2016 5:35 pm

juanjgon Wed Jul 20, 2016 5:35 pm
Thanks, yes ... unfortunately I've found this problem just after the latest build release. It is fixed now for the next build. The plugin has now also a new IPR events manager that should work better for scene changes that update a lot of parameters.

Thanks for reporting! I will release a new build as soon as possible. Meanwhile a simple click in the "Update" button of the IPR window should restore the camera without reload the scene.

-Juanjo
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Re: IPR camera changes after render target change

Postby WhyGee » Wed Jul 20, 2016 8:20 pm

WhyGee Wed Jul 20, 2016 8:20 pm
thanks!
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Re: IPR camera changes after render target change

Postby ptunstall » Tue Aug 02, 2016 3:02 am

ptunstall Tue Aug 02, 2016 3:02 am
I'm going to be that guy and ask when you think you'll release the next build that fixes this bug. Its not too bad for small scenes but with scenes with 2000+ megs of geo it's extremely annoying... :(
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Re: IPR camera changes after render target change

Postby juanjgon » Tue Aug 02, 2016 8:21 am

juanjgon Tue Aug 02, 2016 8:21 am
ptunstall wrote:I'm going to be that guy and ask when you think you'll release the next build that fixes this bug. Its not too bad for small scenes but with scenes with 2000+ megs of geo it's extremely annoying... :(


I want to release a new build this week with this problem fixed.

Thanks,
-Juanjo
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Re: IPR camera changes after render target change

Postby juanjgon » Fri Aug 05, 2016 2:43 pm

juanjgon Fri Aug 05, 2016 2:43 pm
The latest build released (3.03.2.1) should have the IPR camera issue fixed.

Thanks,
-Juanjo
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Re: IPR camera changes after render target change

Postby stevegh » Tue Oct 18, 2016 3:48 am

stevegh Tue Oct 18, 2016 3:48 am
I am still having this problem with the latest Houdini build (3.03.2.0) and Houdini 15.5.480 with a GTX 1070 in Windows 10. Are you able to reproduce?

edit: oh moron incoming I see you fixed it in 3.03.2.1. I will have a look. Sorry! :(
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Re: IPR camera changes after render target change

Postby juanjgon » Tue Oct 18, 2016 8:01 am

juanjgon Tue Oct 18, 2016 8:01 am
Yes, it should be fixed now in the latest builds. The latest one is the 3.03.4.0, but I am going to release a new one with the latest 3.04 Octane core just today.

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