Displacement height paramter crashes IPR (and houdini)

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Displacement height paramter crashes IPR (and houdini)

Postby theotheo » Wed Jun 24, 2015 12:28 pm

theotheo Wed Jun 24, 2015 12:28 pm
Hi guys,

First, thanks for doing a houdini plugin, very exciting stuff. Just bought a couple of titans for an upcoming job and are planning on using Octane with houdini.

Just a quick thing I noticed that happened repeatedly, When adding a displacement node to a Octane material node in Vops, if I have the IPR open and try to adjust
the "height" parameter; both houdini and octane crashes instantly. Regardless of texture etc, shader connections etc etc.

It is howver fine, if I just render it normally and then change it and re-render. The VOPS->IPR seems to be a bit flaky.

Hope this is useful.

-t
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Re: Displacement height paramter crashes IPR (and houdini)

Postby juanjgon » Wed Jun 24, 2015 1:09 pm

juanjgon Wed Jun 24, 2015 1:09 pm
Thanks for reporting. I will test it ASAP.

-Juanjo
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Re: Displacement height paramter crashes IPR (and houdini)

Postby theotheo » Wed Jun 24, 2015 1:38 pm

theotheo Wed Jun 24, 2015 1:38 pm
Thanks for looking into it Juanjo! Keep up the good work!
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Re: Displacement height paramter crashes IPR (and houdini)

Postby juanjgon » Wed Jun 24, 2015 4:04 pm

juanjgon Wed Jun 24, 2015 4:04 pm
I can reproduce the problem here. There is a bug in the slider, that returns a broken float NaN value. If you set the height by number all should work fine. I will fix it for the next build.

-Juanjo
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Re: Displacement height paramter crashes IPR (and houdini)

Postby theotheo » Thu Jun 25, 2015 1:38 pm

theotheo Thu Jun 25, 2015 1:38 pm
Brilliant! Thanks!
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