by juanjgon » Mon Jul 04, 2022 9:17 pm
juanjgon
Mon Jul 04, 2022 9:17 pm
Hmm, but perhaps the scene (and the render target HDA embedded in it) comes from an older version, right? I think that the render target HDA included in the latest build doesn't have this issue if you add it to any new scene.
Anyway, I know that it is an annoying issue, but it is safe to ignore it. It comes from some deprecated parameters in the camera nodes that had not been updated in the render target HDA.
Thanks,
-Juanjo