OctaneRender 2023.1 for Houdini production (2023.1.0.3)

Forums: OctaneRender 2023.1 for Houdini production (2023.1.0.3)
Sub forum for plugin releases

Moderator: juanjgon

Re: OctaneRender 2023.1 for Houdini production (2023.1.0.3)

Postby ricky_otoy » Tue Jan 16, 2024 4:10 pm

ricky_otoy Tue Jan 16, 2024 4:10 pm
Hey chocbot, thanks for letting us know!

The sheen issue with analytic lights MAY be a core/standalone bug, but I will double check.

As for the hair material, I would need to test it and get back to you.
ricky_otoy
OctaneRender Team
OctaneRender Team
 
Posts: 127
Joined: Mon Jun 19, 2023 6:34 am

Re: OctaneRender 2023.1 for Houdini production (2023.1.0.3)

Postby chocbot » Tue Jan 16, 2024 6:06 pm

chocbot Tue Jan 16, 2024 6:06 pm
Hey, thanks for the quick reply! Sounds good.
chocbot
Licensed Customer
Licensed Customer
 
Posts: 56
Joined: Sun Apr 17, 2016 3:03 pm

Re: OctaneRender 2023.1 for Houdini production (2023.1.0.3)

Postby chocbot » Thu Jan 18, 2024 10:59 am

chocbot Thu Jan 18, 2024 10:59 am
Hi Ricky,

I have a test scene for you, where it's pretty obvious:
https://1drv.ms/u/s!AiO-yRNxbYloi2fUrIA93M9vFxnn?e=DLE3lL
Lighting is symmetrical but reflectivity and scattering isn't, no matter the offset value:
Image

Do you have any estimates, when you have time to look at it? Currently starting lookdev for this project and the hair is important. Already tried the standard and universal shader with anisotropy and all kinds of sss. Reflectivity looks good but I can't achieve that plausible softish backlit effect with standard sss. It keeps looking too rigid and wiry.
Image
Image

Oh and one more question - wasn't there a way to disable IPR's "always on top" setting as a default. Can't find it.

Cheers
chocbot
Licensed Customer
Licensed Customer
 
Posts: 56
Joined: Sun Apr 17, 2016 3:03 pm

Re: OctaneRender 2023.1 for Houdini production (2023.1.0.3)

Postby ricky_otoy » Thu Jan 18, 2024 3:26 pm

ricky_otoy Thu Jan 18, 2024 3:26 pm
Thanks for the scene Chocbot! I will have a look into that thanks.

Yes to enable/disable "Always on top" is in the QT5 render window (Preferences)
ricky_otoy
OctaneRender Team
OctaneRender Team
 
Posts: 127
Joined: Mon Jun 19, 2023 6:34 am

Re: OctaneRender 2023.1 for Houdini production (2023.1.0.3)

Postby chocbot » Thu Jan 18, 2024 3:48 pm

chocbot Thu Jan 18, 2024 3:48 pm
ricky_otoy wrote:Yes to enable/disable "Always on top" is in the QT5 render window (Preferences)

Thanks, though I meant a way to have it disabled by default?
chocbot
Licensed Customer
Licensed Customer
 
Posts: 56
Joined: Sun Apr 17, 2016 3:03 pm

Re: OctaneRender 2023.1 for Houdini production (2023.1.0.3)

Postby ricky_otoy » Thu Jan 18, 2024 4:54 pm

ricky_otoy Thu Jan 18, 2024 4:54 pm
chocbot wrote:
ricky_otoy wrote:Yes to enable/disable "Always on top" is in the QT5 render window (Preferences)

Thanks, though I meant a way to have it disabled by default?


No there isn't a main option for that as far as I know, sorry.

Regarding the hair shader, it seems to be the same as in Standalone so not something unique to the plugin.
I will need more time to test it but you could probably get more unified highlights with the other settings.

Also have you tried mixing the materials?

test.jpg
Hair_mat

test_mix.jpg
Hair_StandardSurf_mat
ricky_otoy
OctaneRender Team
OctaneRender Team
 
Posts: 127
Joined: Mon Jun 19, 2023 6:34 am

Re: OctaneRender 2023.1 for Houdini production (2023.1.0.3)

Postby chocbot » Thu Jan 18, 2024 7:36 pm

chocbot Thu Jan 18, 2024 7:36 pm
Hey thanks for checking it out! That doesn't sound great, if it's a Standalone issue..

Unfortunately mixing isn't an option. We have a few pretty symmetric shots, so you can easily spot that strange behaviour.
With this lighting you can see it even more. and that's rendered without specular. What's weird also is that albedo-mode behaves quite differently to the melanin-mode:
Image
Image

And if I'm in albedo-mode an set albedo and specular to black, it still doesn't render black:
Image

I did a quick test in Redshift for comparison, this is more what I would expect:
Image
chocbot
Licensed Customer
Licensed Customer
 
Posts: 56
Joined: Sun Apr 17, 2016 3:03 pm

Re: OctaneRender 2023.1 for Houdini production (2023.1.0.3)

Postby ricky_otoy » Thu Jan 18, 2024 7:51 pm

ricky_otoy Thu Jan 18, 2024 7:51 pm
chocbot wrote:Hey thanks for checking it out! That doesn't sound great, if it's a Standalone issue..


I see thanks, I will discuss this with the team and test a little further. I will PM you again with any news or info on it, sorry for the inconvenience.
ricky_otoy
OctaneRender Team
OctaneRender Team
 
Posts: 127
Joined: Mon Jun 19, 2023 6:34 am

Re: OctaneRender 2023.1 for Houdini production (2023.1.0.3)

Postby chocbot » Thu Jan 18, 2024 8:22 pm

chocbot Thu Jan 18, 2024 8:22 pm
Alright, thanks! :)
chocbot
Licensed Customer
Licensed Customer
 
Posts: 56
Joined: Sun Apr 17, 2016 3:03 pm

Re: OctaneRender 2023.1 for Houdini production (2023.1.0.3)

Postby ricky_otoy » Mon Jan 22, 2024 10:10 am

ricky_otoy Mon Jan 22, 2024 10:10 am
chocbot wrote:Alright, thanks! :)


I am not sure if you received my PM and test scene, but it seems this may be a bug in Standalone which will be looked at.

The QT5 render window (Always on top) will be set to default: off for the new production build due this week.
ricky_otoy
OctaneRender Team
OctaneRender Team
 
Posts: 127
Joined: Mon Jun 19, 2023 6:34 am
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 1 guest

Sat Apr 27, 2024 10:00 am [ UTC ]