OctaneRender 2023.1 for Houdini production (2023.1.0.2)

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Re: OctaneRender 2023.1 for Houdini production (2023.1.0.2)

Postby thanulee » Thu Dec 14, 2023 6:37 pm

thanulee Thu Dec 14, 2023 6:37 pm
Hi, where is the 20.0.547 version?
The last one that is supported here, is the previous stable build
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Re: OctaneRender 2023.1 for Houdini production (2023.1.0.2)

Postby PDivision1 » Thu Dec 14, 2023 7:19 pm

PDivision1 Thu Dec 14, 2023 7:19 pm
thanulee wrote:Hi, where is the 20.0.547 version?
The last one that is supported here, is the previous stable build

We are planning to release it early next week
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Re: OctaneRender 2023.1 for Houdini production (2023.1.0.2)

Postby adrianr » Thu Dec 14, 2023 9:59 pm

adrianr Thu Dec 14, 2023 9:59 pm
Has anyone else seen a regression in Mplay snapshot behaviour under OCIO v2 or just me? It seems to be baking in the view transform again? I need to set Mplay to RAW to match my QT5 Renderview.

Also will the next release fix the crash on close when having the QT5 renderview docked in a pane?
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Re: OctaneRender 2023.1 for Houdini production (2023.1.0.2)

Postby ricky_otoy » Fri Dec 15, 2023 7:54 am

ricky_otoy Fri Dec 15, 2023 7:54 am
adrianr wrote:Has anyone else seen a regression in Mplay snapshot behaviour under OCIO v2 or just me? It seems to be baking in the view transform again? I need to set Mplay to RAW to match my QT5 Renderview.

Also will the next release fix the crash on close when having the QT5 renderview docked in a pane?


Hey Adrian, no I’m not aware of a regression in Mplay but I will investigate and get back to you, thank you!
The docked QT5 window issue has been fixed and it should be in the build to be released early next week.
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Re: OctaneRender 2023.1 for Houdini production (2023.1.0.2)

Postby thanulee » Fri Dec 15, 2023 7:53 pm

thanulee Fri Dec 15, 2023 7:53 pm
Thanks for the reply. I dont know if it is a limitation or if i am missing something, but I cannot use octane scatter on a vellum grain simulation. Any tips?
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Re: OctaneRender 2023.1 for Houdini production (2023.1.0.2)

Postby mttsapov » Fri Jan 19, 2024 12:14 pm

mttsapov Fri Jan 19, 2024 12:14 pm
Regarding the errors like: "Invalid parameter name globalLightIdMask_17" i'm getting that in 20.0.547 and the matching version of Octane, is there a way to fix it?
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Re: OctaneRender 2023.1 for Houdini production (2023.1.0.2)

Postby ricky_otoy » Fri Jan 19, 2024 2:07 pm

ricky_otoy Fri Jan 19, 2024 2:07 pm
mttsapov wrote:Regarding the errors like: "Invalid parameter name globalLightIdMask_17" i'm getting that in 20.0.547 and the matching version of Octane, is there a way to fix it?


When is that happening, do you have a scene to reproduce this? Do you have the same issue in 2023.1.0.3?
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Re: OctaneRender 2023.1 for Houdini production (2023.1.0.2)

Postby mttsapov » Sun Jan 21, 2024 6:10 pm

mttsapov Sun Jan 21, 2024 6:10 pm
ricky_otoy wrote:
mttsapov wrote:Regarding the errors like: "Invalid parameter name globalLightIdMask_17" i'm getting that in 20.0.547 and the matching version of Octane, is there a way to fix it?


When is that happening, do you have a scene to reproduce this? Do you have the same issue in 2023.1.0.3?


Hi, yes i can reproduce it every time i open my IPR.
Even when i do a Full Reload or an Update from the IPR window
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