Hi,
This is a beta release of the OctaneRender™ 2022.1 for Houdini™ plugin compiled with the Octane 2022.1 RC1 core. This 2022.1.0.5 release is available for the latest Houdini production builds on Windows x64 and Linux gcc6.3.1.
Houdini production builds supported by this release: 18.5.759, 19.0.720, 19.5.303, 19.5.368 and 19.5.403
As with all experimental builds, we advise not to use this release for production purposes. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases.
New features
To learn more about the new features and improvements of OctaneRender 2022.1, please check out the 2022.1 release post
Release 2022.1.0.5 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2022.1.0.5 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Release 2022.1.0.5 Prime license for macOS (H19.5.403 only)
https://render.otoy.com/plugindownloads ... 03_OSX.zip
Standalone 2022.1 RC1 version for the network rendering nodes
viewtopic.php?f=33&t=80650
Release Notes
=============================================
RELEASE 2022.1.0.5 RC1
=============================================
* PLUGIN FEATURES AND FIXES:
- Better color correction match between the IPR and the MPlay snapshot.
- Fixed the IPR PNG8 and PNG16 image export functions to bake the color correction.
- Improved support for the AI upsampling in the IPR window.
- Several fixes and new features in the Octane Light HDA (opacity from texture, texture color space, instance power, IES spherical projection, projection transform, etc.)
* OCTANE 2022.1 RC1 NEW FEATURES:
- Added new blend mode "Ratio" to the Composite texture
- Change the default daylight environment ground color from blue to black
- Improved sampling of environment medium, sun, DOF and time.
- Made coherent ratio less aggressive.
- Fix layer weight and albedo on macOS in material preview.
- Fixed multiple issues with AI light on macOS
- Improve geometric primitive normals by not welding them and keeping the geometric normals for each poly.
- Fixed OSL falling back to intializer first rather than vertex attributes (OSL 4.2.4).
- Fixed an unexpected spectrum to RGB conversion that happens in the Color correction node. This probably reduced color fidelity if this node was used with a spectral color.
- Fixed: switching from cylindrical to spherical panoramic camera mode, updates FOV Y to 180deg if it was 90deg.
- Fix always-black environment pass on macOS
- Fix bump maps in material previews on macOS
- Added: printed message that notes which node causes OSL warnings after linking
- Fixed OSL logb() function on macOS
- Fixed IOR when hitting a glossy layer on exiting a dielectric.
- Fixed AO rays hitting clipping materials on macOS.
- Add correct IOR tracking for shadow rays and use correct IOR values on transitions
- Slightly lowered priority of clipping materials.
- Fixed clipping material option on macOS
- Fixed slight bias in SSS effect on standard surface on macOS
- Fixed reporting of errors from loading OpenVDB files
- Fixed hang when importing certain VDBs.
- Fix GPU failure when adding a Normal texture to an environment texture.
- Make deep imaging work with photon mapping
- Fix baking camera hanging on macOS when there is no geometry (or only planes)
Happy rendering,
Your OTOY Team