OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1

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OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1

Postby juanjgon » Fri Jun 03, 2022 12:16 pm

juanjgon Fri Jun 03, 2022 12:16 pm
Hi,

This is a beta release of the OctaneRender™ 2022.1 for Houdini™ plugin compiled with the Octane 2022.1 XB1 core. This 2022.1.0.0 release is available for the latest Houdini production builds on Windows x64 and Linux gcc6.3.1.

Houdini production builds supported by this release: 18.0.597, 18.5.759, 19.0.561, 19.0.589 and 19.0.622

As with all experimental builds, we advise to not use this release for production purposes. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases.

New features
To learn more about the new features and improvements of OctaneRender 2022.1, please check out the 2022.1 release post


Release 2022.1.0.0Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
MacOS version: WIP

Release 2022.1.0.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
MacOS version: WIP

Standalone 2022.1 XB1 version for the network rendering nodes
viewtopic.php?f=33&t=79602


Release Notes
=============================================
RELEASE 2022.1.0.0 XB1
=============================================
* OCTANE 2022.1 XB0/XB1 NEW FEATURES:

- Photon tracing kernel.
- Standard surface material.
- Standard volume material, including support for color data.
- Black body volume emission.
- Volume and VDB OBJ spare parameters updated to include arbitrary float and vector(color) grids.
- Added an option to toggle bump/normal mapping for the ambient occlusion AOV.
- Compositing for output AOVs will now happen on the GPU - this is much faster but uses more GPU memory and can be turned off in device preferences.
- Added more to the Procedural effects texture node.
- Added new texture nodes to generate fields: Angular field, Planar field, Shape field, Spherical field.
- Added additional Length and Normalize vector operators to the Unary math operation texture node.
- Added utility nodes for float, int and bool primitive values in the Values category.
- Added Instance position projection node.
- Added a "no shading" option to clipping material.
- Image nodes now have a Border mode for U and V separately.
- Volume to texture node can now read 3-channel VDB grids.
- Added light linking to toon shading for toon lights.
- Implemented single scatter events in volumes.
- Tangent normal now always shows the shading normal with bump/normal mapping applied.
- Added diffuse transmission thin wall option to universal material.
- Improved performance of hair rendering, which is now faster and uses less memory, and behaves correctly when animated.
- Added ability to choose premultiplied alpha for EXR files in the ROP node.
- Added native ACES tone mapping without the need for OCIO.



Happy rendering,
Your OTOY Team
Last edited by juanjgon on Thu Jul 07, 2022 9:21 pm, edited 1 time in total.
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1

Postby DamjanMX_1 » Fri Jun 03, 2022 1:22 pm

DamjanMX_1 Fri Jun 03, 2022 1:22 pm
Legend!
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1

Postby james_conkle » Fri Jun 03, 2022 1:41 pm

james_conkle Fri Jun 03, 2022 1:41 pm
Thanks, Juanjgon! Very excited about this. :D
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1

Postby snakeboxmedia » Fri Jun 03, 2022 1:49 pm

snakeboxmedia Fri Jun 03, 2022 1:49 pm
awesome!
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1

Postby andrewprousalis » Sat Jun 04, 2022 12:19 am

andrewprousalis Sat Jun 04, 2022 12:19 am
Is there a trick to getting Octane to show up in Solaris?
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1

Postby juanjgon » Sat Jun 04, 2022 10:26 am

juanjgon Sat Jun 04, 2022 10:26 am
andrewprousalis wrote:Is there a trick to getting Octane to show up in Solaris?

viewforum.php?f=140

-Juanjo
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1

Postby vurt » Sat Jun 04, 2022 12:09 pm

vurt Sat Jun 04, 2022 12:09 pm
Woohoo! excitement!

@Juanjo, will the coming macOS build be for native Apple Silicon version as well?

Thanks
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1

Postby HandcraftedMedia » Sun Jun 05, 2022 1:48 am

HandcraftedMedia Sun Jun 05, 2022 1:48 am
This is amaaazing! Thank you!!!
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1

Postby snakeboxmedia » Sun Jun 05, 2022 3:29 am

snakeboxmedia Sun Jun 05, 2022 3:29 am
Can anyone confirm that the volume caustics indeed does work in the houdini plugin? I have seen a number of examples from stand alone where caustics are shown nicely with coloured light streaks in a fog, but I cannot for the life of me get that working in the houdini build.

Using the new standard volume shader and spectron lights.

volume works, lights works, caustics (refractive) works, but no volume caustics?

an example would be the screen fog streaks here by Rohan (using stand alone)
https://twitter.com/RohanCreates/status ... 9315449857

would love for someone to recreate this in houdini, I'm hoping I'm just missing something?
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1

Postby galleon27 » Sun Jun 05, 2022 7:59 pm

galleon27 Sun Jun 05, 2022 7:59 pm
Rendering Volume objects crashes Houdini(H19.0.622) without an error message.
Attachments
volumeTest.zip
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