OctaneRender 2020.1 for Houdini Production build 2020.1.5.3

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OctaneRender 2020.1 for Houdini Production build 2020.1.5.3

Postby juanjgon » Tue Oct 20, 2020 10:54 pm

juanjgon Tue Oct 20, 2020 10:54 pm
Hi,

This is a production release of the OctaneRender™ 2020.1 for Houdini™ plugin compiled with the Octane 2020.1.5 core. This 2020.1.5.3 release is available for the Houdini 17.0/17.5/18.0/18.5 latest production builds on Windows x64, Linux gcc6.3.1 and MacOS 10.12.

Make sure to use a NVIDIA Studio driver with version at least 451 on Windows or 450 on Linux to use this version. No driver updates are required for macOS.

New features
To learn more about the new features and improvements of OctaneRender 2020.1, please check out the 2020.1 release post, but this is a quick list of the main new features that have been added.

  • New option to enable the RTX improvements.
  • Spectron Area and Sphere light types.
  • Particle and Curves Point Attributes.
  • New Hosek-Wilkie Spectral Sky Model.
  • Improvements to Round Edges artist control.
  • SSS Improvements and Random Walk SSS.
  • Spectral Hair Material.
  • ACES: new workflow and Image Container File Layout
  • Volume Step % and Shadow Step %
  • Volume Sample Position Displacement
  • New Universal Dirt System
  • New Universal Camera node


Release 2020.1.5.3 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2020.1.5.3 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Release 2020.1.5.3 Demo license
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Release 2020.1.5.3 for Houdini 18.5.408 All licenses
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... c6.3.1.zip
https://render.otoy.com/customerdownloa ... 08_OSX.zip

Release 2020.1.5.3 for Houdini 18.5.462 All licenses
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... c6.3.1.zip
https://render.otoy.com/customerdownloa ... 62_OSX.zip

OctaneX PR6 for Catalina
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2020.1.5 version for the network rendering nodes
viewtopic.php?f=15&t=75704


Release Notes
=============================================
RELEASE 2020.1.5.3
=============================================

* PLUGIN FEATURES AND FIXES:

- Added an option to configure a pause between renderings and avoid duplicated files. Disabled by default.


=============================================
RELEASE 2020.1.5.2
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed a problem introduced in the previous build related to the connections to the emission nodes.


=============================================
RELEASE 2020.1.5.1
=============================================

* PLUGIN FEATURES AND FIXES:

- Added H18.0.597 plugin build.
- Code updated to support Houdini 18.5. New H18.5.351 plugin build.
- Removed the GUI restriction related to the max. number of motion blur steps.
- VOP nodes created with a default pretty name.
- Fixed an issue while rendering sequences related to duplicated frames.
- Fixed a problem with the camera near and far clipping planes.
- Addressed a problem while licensing Octane from several tasks at the same time in the non GUI tools.
- Fixed a rare plugin crash while working inside hython.
- New option in the plugin options panel to configure the textures cache size.
- New HScript command "Octane_setRTX" to enable/disable the RTX feature.
- Addressed the .orbx export fps to match the scene settings. Added an option to work in the legacy 1 fps mode.
- Addressed a problem in the VOP nodes pin names including spaces that was affecting Solaris.
- Fixed a problem in the config file management code that could break some settings, like the out of core enable parameter.


=============================================
RELEASE 2020.1.5.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Added H18.0.566 plugin build.
- New options to configure the list of objects and materials to be updated while rendering sequences.
- Addressed a problem related to the mesh updating in objects without a constant topology.

* OCTANE 2020.1.5 FEATURES AND BUGS FIXED:
- Fixed increased memory usage after loading multiple projects.
- Fixed artifacts produced by stacking multiple GGX lobes together with low roughness
- Fixed bug causing dirt to not to be evaluated when used with medium nodes.
- Fixed issue with random walk SSS causing invalid pin access errors.
- Fixed crash with some Octane module node graphs.
- Fixed issue causing the furnace test to fail when layer opacity was less than one.
- Fixed composite material not updating while changing some child material's float pins.
- Fix UV mapping of light sources on quad lights.
- Fixed OSL code generation for vector equality tests.
- Fixed self illumination on quads lights.
- Fixed incorrect illumination on surfaces in proximity and parallel to quad lights.
- Fixed volume depth passes when no volumes are used.
- Fixed issue causing render errors when large scenes were compiled under low memory conditions.
- Fixed rendering of animations when using a universal camera.
- Fixed scene exports when using universal cameras.
- Fixed issue causing auto-bump map not properly working with composite materials.
- Fixed export of empty mesh nodes.
- Added support for NVidia Ampere cards.


=============================================
RELEASE 2020.1.4.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Added H18.0.532 plugin build
- Added support for instancing using the "instancefile" point attribute.
- Added support for nested instancing.
- Fixed a problem with the textures compression formats.
- New "Octane_IPR_disableEventsUpdate" HScript command to disable the IPR events updating, also included in the Octane IPR shelf.
- New option in the plugin options panel to enable the NVLink feature from the plugin.

* OCTANE 2020.1.4 FEATURES AND BUGS FIXED:
- Fixed issue causing Octane to not to start on machines using older CPUs without AVX instruction set support.
- Fixed issue causing OSX slaves to deactivate their license even if there are other instances of standalone or plugins currently running on that machine.
- Fixed triplanar projection in OSL when used as emission texture distribution.
- Fixed issue causing displacement nodes not working with layered material nodes.
- Fixed white balance picking when upsampling was enabled.
- Fixed a crash on Windows 7 when upsampling was enabled.
- Fixed issue causing hair primitives and geometry using texture displacement to temporarily disappear after scene some scene changes.


=============================================
RELEASE 2020.1.3.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed the Universal camera IPR pick, pan and zoom functions.
- Fixed the Universal camera othographic projection scale.

* OCTANE 2020.1.3 FEATURES AND BUGS FIXED:
- Fixed regression causing VDB files of version 224 to not to load.
- Fixed mix material not rendering the autobumped normal when mult-layer material was used in one of the material slots.
- Fixed issue causing the light pass to not to capture direct light if the cast shadows option was disabled.
- Allow OSL texture and projection shaders to have multiple outputs from which Octane will use the first one.
- Allow OSL shaders to have float output which will produce a greyscale color.


=============================================
RELEASE 2020.1.2.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Added H18.0.499 plugin build
- Universal camera node
- Render Target HDA updated including the OSL and Universal cameras and the Planetary environment

* OCTANE 2020.1.2 FEATURES AND BUGS FIXED:
- Fixed issue causing incorrect evaluation of materials using anisotropy.
- Fixed layered material node incorrectly update the multi layer flag.
- Fixed material opacity not working for fully metallic materials.
- Fixed opacity of the bottom most layered material not affecting the entire material stack.
- Fixed issue causing portal transparency not working correctly.
- Fixed a few incorrect pin accesses for some materials when they should be using default values.
- Fixed application crash when enabling AI light on an empty render target.
- Fixed issue with denoised pass where the environment would be merged with the geometry.
- Fixed issue causing incorrect evaluation of overlapping mediums.
- Fixed application crash happening while compiling some scenes with very large numbers of intersecting instances.
- Fixed CUDA error happening in some scenarios when using peer-to-peer memory and RTX.
- Fixed CUDA error happening sometimes after AI scene updates when using peer-to-peer memory.
- Fixed CUDA error after some scene updates when using emission and RTX.
- Fixed issue causing wrong normals near geometry edges happening when using fast rounded edges on RTX meshes.
- Fixed issue with scenes containing volumes that would either not start rendering or fail after a few frames.
- Fixed issue causing the render passes export dialog to export just the beauty pass when the upsampler was enabled.
- Fixed issue not allowing to enable RTX unless the master would have RTX support.
- Fixed issue causing the main denoiser pass not to display the texture environment.
- Fixed issue causing the main denoiser pass not to include environment medium absorption data.
- Fixed issue causing the gizmo to not to update light primitive positions when connected to an object layer map.
- Fixed crash while trying to load geometry containing empty vertex data for some motion intervals.
- Fixed performance regression in Pascal devices compared to 2019.1.5.
- Fixed use of _time() in OSL camera shaders.
- Fixed issue causing network slaves to hang with scenes using auto bumpmap.
- Fixed issue causing network slaves to produce different output for some info passes from that on the master.
- Fixed plugin crash during scene export when a mesh node would be used as root.
- Improved accurate rounded edges in regions where both convex and concave curvature exist.
- Reduced geometry memory usage up to 5% when using RTX.
- Texture cache is used now just for baked textures and compressed images.
- Enforce loading VDB files just up to the version currently supported (223).


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Mon Jan 25, 2021 7:25 pm, edited 5 times in total.
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.5.1

Postby PaGz » Tue Oct 20, 2020 11:21 pm

PaGz Tue Oct 20, 2020 11:21 pm
For houdini 18.5 Yay!!!
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.5.1

Postby mlmcgoogan » Thu Oct 22, 2020 3:18 pm

mlmcgoogan Thu Oct 22, 2020 3:18 pm
Hey juanjgon,

Thanks for the hard work on this! There appears to be an issue causing rendering via MPlay to freeze upon either render completion or stopping the render. This is happening with every render, any scene setup. H18.5.351

Note that the Houdini instance is fine, after killing Mplay the IPR will still work and I can kick another render up in Mplay, but then that MPlay instance will always freeze on completion/stop.
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.5.1

Postby caseyhupke » Thu Oct 22, 2020 5:46 pm

caseyhupke Thu Oct 22, 2020 5:46 pm
I'm not sure if its this build, or the newest studio driver 456.71, but I have been getting a lot of crashes on my 3090s.
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.5.1

Postby juanjgon » Thu Oct 22, 2020 9:05 pm

juanjgon Thu Oct 22, 2020 9:05 pm
caseyhupke wrote:I'm not sure if its this build, or the newest studio driver 456.71, but I have been getting a lot of crashes on my 3090s.

This build is using the same 2020.1.5 Octane core found in the previous version, so if it was working fine but now this build has problems, I suppose that the problem could come from the drivers. If you enable the Octane log file, perhaps we could have a clue about the problem on it.

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.5.1

Postby juanjgon » Thu Oct 22, 2020 9:07 pm

juanjgon Thu Oct 22, 2020 9:07 pm
Hi,

Sorry, this build has a bug introduced at the last minute while fixing a problem with Solaris. The efficiency_or_texture input in the emission node is not working as expected if connected to some texture nodes. I'll release a new plugin build including a fix for this issue as soon as possible.

Thanks for your patience,
-Juanjo
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.5.1

Postby juanjgon » Thu Oct 22, 2020 9:14 pm

juanjgon Thu Oct 22, 2020 9:14 pm
mlmcgoogan wrote:Hey juanjgon,

Thanks for the hard work on this! There appears to be an issue causing rendering via MPlay to freeze upon either render completion or stopping the render. This is happening with every render, any scene setup. H18.5.351

Note that the Houdini instance is fine, after killing Mplay the IPR will still work and I can kick another render up in Mplay, but then that MPlay instance will always freeze on completion/stop.


Hmm, sorry, what are the steps to reproduce this issue? I've been rendering to MPlay from the ROP node without problems so far, both cancelling the rendering or after finishing it.

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.5.1

Postby seriawp » Sat Oct 24, 2020 4:31 pm

seriawp Sat Oct 24, 2020 4:31 pm
Hello
Is there any difference between performance when using the Nvidia studio driver or the GameRedy driver?
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.5.1

Postby juanjgon » Sun Oct 25, 2020 5:26 pm

juanjgon Sun Oct 25, 2020 5:26 pm
seriawp wrote:Hello
Is there any difference between performance when using the Nvidia studio driver or the GameRedy driver?

I don't think that the rendering performance could be different using the two version of the driver, but as far as I know, the studio driver es more stable while rendering with Octane. This is why recommend install always the studio version.

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.5.2

Postby juanjgon » Sun Oct 25, 2020 5:34 pm

juanjgon Sun Oct 25, 2020 5:34 pm
Hi,

I've updated this post with a new 2020.1.5.2 build, including a quick fix for a problem introduced in the previous build related to the connections to the emission nodes. Sorry for this issue.

Thanks,
-Juanjo
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