OctaneRender 4.02 for Houdini Production build 4.02.1.1

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OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby juanjgon » Wed Feb 13, 2019 10:15 am

juanjgon Wed Feb 13, 2019 10:15 am
Hi,

This is the latest production release of the OctaneRender™ 4.02 for Houdini™ plugin compiled with the Octane 4.02.1 core. This 4.02.1.1 release is available for the Houdini 16.0/16.5/17.0/17.5 latest production builds on Windows x64, Linux gcc6.3.1 and OSX 10.12. This plugin is also compatible with Houdini Indie (While working inside the Indie version, the plugin will have a 4k limited resolution while rendering sequences and the scene export and cloud rendering features disabled)

This build has been updated adding a proper plugin build for the new Houdini 17.5 version!


License upgrade
Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:


To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


New features
To learn more about the new features and improvements of OctaneRender 4, please check out our blog post, but this a quick list of the main new features that have been added:

  • Overhauled geometry engine that dramatically reduces compilation times.
  • Support for out-of-core geometry.
  • AI Light: Improved sampling of emitters, which is a lot more effective than the old method if you have many small emitters that have only a fairly local effect.
  • AI Denoiser: Cleans up your render, which can dramatically cut render times.
  • Global light inclusion/exclusion.
  • Light linking: Allows the inclusion/exclusion of light IDs in the object layer nodes, which can be used to control the direct influence of emitters on objects.
  • Universal material: Merges the properties of the diffuse, glossy, specular and metal materials into one material.
  • Dirt support in the info channel passes / kernel.
  • Overall performance improvements in the render engine and in loading HDR and OBJ files.
  • Support to capture direct and indirect light separately in the light render passes.
  • Support for emission on sphere primitives.
  • Planetary environment based on the Nishita sky model, simulating the scattering of sun light in the atmosphere to render the sky.
  • UDIM support via the new image tile texture node.
  • Image texture compression.
  • Layer selection in the OpenEXR image export.


Release 4.02.1.1 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip

Release 4.02.1.1 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... nux_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Release 4.02.1.1 demo builds
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 4.02.1 version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _1_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes:
=============================================
RELEASE 4.02.1.1
=============================================

* PLUGIN FEATURES AND FIXES:

- Added support for Houdini 17.5
- Fixed the Octane light while working in blackbody mode, adding an option to enable the distribution texture.


=============================================
RELEASE 4.02.1.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed a critical issue related to the multiple steps transformations motion blur.
- Raised the allowed transformations motion blur steps in the ROP node.

* OCTANE FEATURES AND BUGS FIXED:
- Fixed emission when used with mix materials.
- Fixed volume step length being incorrect when alpha shadows is disabled.
- Fixed potential issue when rendering more than 256 volume instances.
- Fixed "Automatic" pixel format setting which would still load 32 bit float EXR images and HDR images as 16 bit.
- Fixed network rendering with deep images



Happy rendering,
Your OTOY Team
Last edited by juanjgon on Wed Apr 17, 2019 10:06 pm, edited 5 times in total.
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.0

Postby Jolbertoquini » Wed Feb 13, 2019 11:56 am

Jolbertoquini Wed Feb 13, 2019 11:56 am
Hi juanjgon,

Thanks a lot! :)

Cheers,
JO
Octane Render for Maya.
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.0

Postby BoriaBorisov » Fri Feb 15, 2019 6:03 pm

BoriaBorisov Fri Feb 15, 2019 6:03 pm
Dont work render volumes then use only octane_light in type BlackBody emission , but texture emission work.
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.0

Postby juanjgon » Wed Feb 27, 2019 10:50 pm

juanjgon Wed Feb 27, 2019 10:50 pm
BoriaBorisov wrote:Dont work render volumes then use only octane_light in type BlackBody emission , but texture emission work.


Sorry, there is a problem with the Octane light in this build while working in black body emission mode. The problem is related to a change in the texture node behavior when there isn't a valid texture file.

I'll fix it for the next 4.02 build, but meanwhile, the problem is easy to fix replacing the Octane light HDA in the plugin "otls" folder with the attached one.

Thanks for reporting this issue!
-Juanjo
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octane_light.zip
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.0

Postby Ferdinand13 » Thu Mar 14, 2019 4:47 pm

Ferdinand13 Thu Mar 14, 2019 4:47 pm
Hi Juanjo,

Do you know, when 4.02.1.0 will be available for Houdini 17.5? Thanks for letting me know.
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.0

Postby juanjgon » Thu Mar 14, 2019 5:09 pm

juanjgon Thu Mar 14, 2019 5:09 pm
Yes, we are going to release first a new Octane 2018.1 plugin build including the plugin for H17.5, but later (probably along next week) we'll release a new 4.02 build (or 4.03, if a new core is available) including also a proper plugin build for H17.5

Thanks,
-Juanjo
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.0

Postby Ferdinand13 » Fri Mar 15, 2019 11:21 am

Ferdinand13 Fri Mar 15, 2019 11:21 am
Thanks Juanjo :D

I'm always a bit confused about 2018.1. Is that officially out yet or still in development?

Things are a bit confusion again, because even the 4.02 build that I downloaded from here is not listed on the Otoy/Octane main download page - so I wonder whether that is even an official release? I'm not on the forum as much anymore and it'd be a shame to miss the release of the newest plugin (be it 4.03 or 2018.1).
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.0

Postby juanjgon » Fri Mar 15, 2019 11:24 am

juanjgon Fri Mar 15, 2019 11:24 am
This is the latest 4.02.1 production build available. About the 2018.1 version, the next one (that will be released in a few days) will also be a production final build.

You should check always this releases forum. The latest builds will be always available here first.

Thanks,
-Juanjo
Last edited by juanjgon on Fri Mar 15, 2019 11:32 am, edited 1 time in total.
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.0

Postby seriawp » Fri Mar 15, 2019 11:26 am

seriawp Fri Mar 15, 2019 11:26 am
Thanks for the information. Very much waiting for the plugin for version 17.5
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.0

Postby Ferdinand13 » Fri Mar 15, 2019 12:06 pm

Ferdinand13 Fri Mar 15, 2019 12:06 pm
juanjgon wrote:This is the latest 4.02.1 production build available. About the 2018.1 version, the next one (that will be released in a few days) will also be a production final build.

You should check always this releases forum. The latest builds will be always available here first.

Thanks,
-Juanjo


Thanks for the update Juanjo. Will check the release forum.

On a different note, are you also responsible for the Redshift Houdini plugin by any chance? I heard 'Juanjo' mentioned on their forum as well.
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