Hi!
This is a test build of OctaneRender™ 3.0 for Houdini™ using the Octane 3.08 core. This release is available for the Houdini 15.0/15.5/16.0/16.5 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.11. This plugin is also compatible with Houdini 15.5/16.0/16.5 Indie. In this case, the plugin will have a 1080p limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.
Notes:
- The 16.0.705 plugin build is also compatible with the latest 16.0.736 Houdini production build and above H16.0 builds.
- This build includes the first plugin version for Houdini 16.5
- This build supports near all the new Octane 3.08 TEST 4 features, but be aware that the OSL feature is not ready yet. The OSL VOP nodes are there and work loading any osl file, but the GUI parameters and input pins for the osl shader are not available in the VOP nodes yet. This feature will be ready for the next plugin build.
Release 3.08.0.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... t4_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg
New features
New Octane 3.08 features: viewtopic.php?f=33&t=63219
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/HoudiniH/HoudiniPluginManual.htm
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RELEASE 3.08.0.0
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* NEW PLUGIN FEATURES:
- Added support for Houdini 16.5
- Toon material VOP node. New Toon SHOP HDA including diffuse and specular ramps.
- Toon Ramp VOP node.
- Octane_toonLight OBJ node. New Octane toon light shelf icon.
- Metal material VOP node. New Metal SHOP HDA.
- New specular modes in glossy and specular materials. SHOP HDAs updated.
- New anisotropic feature in glossy and specular materials. SHOP HDAs updated.
- OSL texture, projection and camera VOP nodes (basic functionality, without osl parameters GUI or pin inputs)
Thanks,
-Juanjo