ricky_otoy wrote:Looking now, this seems like it is an issue in Standalone 2023.1 but not 2024.1 alpha with the Noise + projection: XYZ to UVW
Add a UV Mesh Projection onto the Noise node and it will work.
Hmmm weird cause it worked for me in 2023.1.2. I exported the grid from the hip file and assembled the scene in standalone. It works as expected.
It doesn't work when exporting as ORBX. Here is a side by side comparison. (left is orbx, right is assembled in standalone).
But anyways, adding UV Mesh Projection fixes the problem so thanks for that.
Cheers.