OctaneRender 2023.1.2 for Houdini production (2023.1.2.2)

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Re: OctaneRender 2023.1.2 for Houdini production (2023.1.2.2)

Postby galleon27 » Thu Apr 04, 2024 10:15 am

galleon27 Thu Apr 04, 2024 10:15 am
ricky_otoy wrote:Looking now, this seems like it is an issue in Standalone 2023.1 but not 2024.1 alpha with the Noise + projection: XYZ to UVW
Add a UV Mesh Projection onto the Noise node and it will work.


Hmmm weird cause it worked for me in 2023.1.2. I exported the grid from the hip file and assembled the scene in standalone. It works as expected.

autobumpOff.png
auto bump OFF
autobumpOn.png
auto bump ON




It doesn't work when exporting as ORBX. Here is a side by side comparison. (left is orbx, right is assembled in standalone).

Screenshot 2024-04-04 121052.png


But anyways, adding UV Mesh Projection fixes the problem so thanks for that.
Cheers.
Attachments
displacementTest.orbx
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Re: OctaneRender 2023.1.2 for Houdini production (2023.1.2.2)

Postby ricky_otoy » Thu Apr 04, 2024 11:47 am

ricky_otoy Thu Apr 04, 2024 11:47 am
Ok thanks for the additional, yes I see the orbx export vs. exporting the ABC from houdini file produce different results.
Will log an issue for it, thx!
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Re: OctaneRender 2023.1.2 for Houdini production (2023.1.2.2)

Postby trogers » Sat Apr 06, 2024 1:54 am

trogers Sat Apr 06, 2024 1:54 am
Does the QT5 IPR window respect the Options menu IPR Window Size and or Camera mult [%] parameters? I'm only able to modify the Qt5 render size by changing the camera resolution. This works fine in the Custom OpenGL IPR.

Thanks!
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