Aszyk wrote:ricky_otoy wrote:Aszyk wrote:I'm getting this Console Error appear when I plugin a Vertex Displacement or Displacement node into the displacement channel in a Standard Material.
It doesn't appear to affect the displacement node as I can see it displacing when I change the height value.
(1055)
*** OCTANE API ERROR: Tried to access null node pin
*** OCTANE API ERROR: Can't read float from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFDC2C37D70)
Have to say I'm impressed with the speed at which the displacement works tho!
Hi Aszyk, I had a look now and tried procedural with bake node as well as the image nodes - both Vector Displacement and Displacement seems to work.
Can you please send me the scene you are getting the error with (or simplified), and also which OS and build you are using. Thanks!
Hey Ricky, here's a stripped down version of the file with just a cube and a procedural texture and I still get the error.
Disp Error
I'm on windows 11 Pro - 10.0.22631 Build 22631 and Houdini 20.0.653
Hi, sorry for the delay - I am still investigating the issue, but if you delete the current standard surface material itself and then add another one it works ok.