OctaneRender™ 4.01 for Houdini™ - production build 4.01.1.1

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Re: OctaneRender™ 4.01 for Houdini™ - production build 4.01.1.1

Postby Ferdinand13 » Fri Jan 18, 2019 10:26 am

Ferdinand13 Fri Jan 18, 2019 10:26 am
Hi Juanjo,

I'm now a proud owner of a Houdini Indie license :D I've also managed to install Octane and it basically works within Houdini. However, when I preview the scene via the IPR viewer, all objects are shaded in magenta. Even adding new Octane materials to the objects don't change that. Any ideas why and how I can fix this? Thanks for letting me know.
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Re: OctaneRender™ 4.01 for Houdini™ - production build 4.01.1.1

Postby jandress » Sat Jan 19, 2019 3:09 am

jandress Sat Jan 19, 2019 3:09 am
Have you assigned the Octane material as an object property? If so there may be Mantra or other non-Octane materials assigned via a material node in sops. This would override the object property assignment causing Octane to use the pink diffuse where it can't find a valid material.

If that is not the problem you may want to post screengrabs or a hip file.
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Re: OctaneRender™ 4.01 for Houdini™ - production build 4.01.1.1

Postby juanjgon » Sat Jan 19, 2019 10:46 am

juanjgon Sat Jan 19, 2019 10:46 am
Yes, a magenta surface means that the object doesn't have a valid Octane material (or any material at all). How are you creating the materials and assigning them to the objects?

Thanks,
-Juanjo
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Re: OctaneRender™ 4.01 for Houdini™ - production build 4.01.1.1

Postby Ferdinand13 » Sat Jan 19, 2019 5:49 pm

Ferdinand13 Sat Jan 19, 2019 5:49 pm
Hi Juanjo and Jandress,

Thanks a lot for your suggestions! :) Will keep them in mind for next time. Meanwhile I realised that the path I had entered for the material in Houdini (applying it to a geometry node) was too 'deep'. I had entered "shop/octane_glossy1/octane_vopnet", when I should've stopped at "shop/octane_glossy1". You live and learn ;)
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Re: OctaneRender™ 4.01 for Houdini™ - production build 4.01.1.1

Postby Jolbertoquini » Wed Jan 23, 2019 2:40 pm

Jolbertoquini Wed Jan 23, 2019 2:40 pm
Hi Juanjgon,

Any news for Orbx proxy?? Maya Plug/ C4d and others has is quite useful on the plugs to share thing and get used on different plug, Any news we quite waiting for a while on this.

Cheers,
JO
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Re: OctaneRender™ 4.01 for Houdini™ - production build 4.01.1.1

Postby juanjgon » Wed Jan 23, 2019 11:17 pm

juanjgon Wed Jan 23, 2019 11:17 pm
The final full support of the OSL nodes exposing the OSL parameters as input pins, and the .orbx proxy referencing are the two main features that are under development right now, so I hope to have good news about them soon ;)

Thanks,
-Juanjo
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Re: OctaneRender™ 4.01 for Houdini™ - production build 4.01.1.1

Postby Jolbertoquini » Thu Jan 24, 2019 10:39 am

Jolbertoquini Thu Jan 24, 2019 10:39 am
juanjgon wrote:The final full support of the OSL nodes exposing the OSL parameters as input pins, and the .orbx proxy referencing are the two main features that are under development right now, so I hope to have good news about them soon ;)

Thanks,
-Juanjo



Hi Juanjo,

Awesome, so we may have soon!, this will be really good for us we can't wait to have our hands on that proxys! The C4D version with the preview of the mesh is really good, Maya Plug has just a Box which is not a bounding box is sometimes hard to work with. What your plans on preview mesh of the orbx?

Cheers,
JO
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Re: OctaneRender™ 4.01 for Houdini™ - production build 4.01.1.1

Postby Refracty » Fri Jan 25, 2019 10:04 am

Refracty Fri Jan 25, 2019 10:04 am
Hi Juanjo,
great news, will the ORBX-proxy-features be integrated in 4.02?
When can we expect 4.02?#
Thank you
Nando

juanjgon wrote:The final full support of the OSL nodes exposing the OSL parameters as input pins, and the .orbx proxy referencing are the two main features that are under development right now, so I hope to have good news about them soon ;)

Thanks,
-Juanjo
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