Hi!
This is the latest production build of OctaneRender™ 3.0 for Houdini™. This release is available for the Houdini 14.0/15.0/15.5/16.0 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.10. This plugin is also compatible with Houdini 15.5/16.0 Indie. In this case, the plugin will have a 1080p limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.
Release 3.06.2.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
Release 3.06.2.0 DEMO VERSION
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _2_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
https://render.otoy.com/customerdownloa ... _linux.zip
New features
New Octane 3.06 features: viewtopic.php?f=33&t=60014
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/h
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RELEASE 3.06.2.0
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* NEW PLUGIN FEATURES:
- H16 /mat context: The material flag is enabled automatically in the Octane OUT Material output node.
- H16 /mat context: Direct support of all the Octane material and the volume scattering VOPs as materials nodes.
- Support of packed primitives primitive level attributes, like the shop_materialpath set for each packed alembic group.
- Support of COP raster nodes in the Octane Texture Image nodes using the standard "op:" workflow.
* PLUGIN BUGS FIXED:
- Fixed a problem in the deformations motion blur in the exported .orbx files.
- Fixed a problem evaluating and expanding strings from scripted expressions.
- Fixed a problem related to the EXR files exported from MPlay.
* OCTANE BUGS FIXED:
- Switched the triplanar texture to use the interpolated geometry normal without bump mapping.
- The random colour texture is now varying per instance of mesh node instead per instance of mesh configuration.
- Fixed artifacts behind transparent surface if the shadow pass is enabled.
- Fixed update of importance sampled texture environments after rotation of the texture projection.
- Fixed incorrect loading of the field-of-view settings in animated panoramic cameras.
- Fixed crash on OSX when an interactive render region is used.
- Removed recovery after CUDA failures, because it doesn't work. As soon as a CUDA failure occurs, the CUDA becomes unusable for that device, which seems to be a limitation of CUDA.
- Fixed unnecessary render restarts after changing scatter and placement nodes that are not connected with mesh nodes.
- Fixed missing geometry update after a volume got reloaded due to a time change and some scene update was triggered in between.
- Fixed the texture tangent vector of particles.
- Fixed missing illumination when the sampling rate of an emitter is set to 0.
- Fixed broken wireframe rendering when the baking camera is used,
- Fixed invalid error message when you try to pick a camera target or focus while using a baking camera.
Thanks,
-Juanjo