Procedural Textures Rest Attribute

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Procedural Textures Rest Attribute

Postby Rkelly1912 » Sat Feb 24, 2024 6:55 pm

Rkelly1912 Sat Feb 24, 2024 6:55 pm
Hello Forum,

I'm having issues applying a material using a procedural noise node.
Once the object moves, the procedural noise remains in world space behind.

I was wondering how I would fix this?
Seems like a rest attribute or some sort of projection. However I would prefer to apply it to the points based on the rest so that it can remain without seams.

I'm unfamiliar with using rest to apply a material in octane, so any help is appreciated.
Or any existing forum posts or support docs would be great!

Thanks!
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Re: Procedural Textures Rest Attribute

Postby galleon27 » Sun Feb 25, 2024 3:08 am

galleon27 Sun Feb 25, 2024 3:08 am
Rest position is currently not implemented. It should be implemented in 2024 version but i wouldn't hold my breath since it's already been pushed a few times.
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