Hello Forum,
I'm having issues applying a material using a procedural noise node.
Once the object moves, the procedural noise remains in world space behind.
I was wondering how I would fix this?
Seems like a rest attribute or some sort of projection. However I would prefer to apply it to the points based on the rest so that it can remain without seams.
I'm unfamiliar with using rest to apply a material in octane, so any help is appreciated.
Or any existing forum posts or support docs would be great!
Thanks!