by adriansayago » Wed Nov 15, 2023 4:48 pm
adriansayago
Wed Nov 15, 2023 4:48 pm
Hi, I have a scene where a camera is parented to a very fast moving object that leaves a smoke trail. The volume is simulated static and then transformed to match the movement of the fast moving object. When rendering with motion blur everything behaves correctly except the volume. It looks streched as if its world transform is not being taken into account by octane when applying the motion blur. I tried using an extract transform, a volume velocity node and a volume mix to try to fix it to no avail. I'm out of ideas, please help.