Volume motion blur problem

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Volume motion blur problem

Postby adriansayago » Wed Nov 15, 2023 4:48 pm

adriansayago Wed Nov 15, 2023 4:48 pm
Hi, I have a scene where a camera is parented to a very fast moving object that leaves a smoke trail. The volume is simulated static and then transformed to match the movement of the fast moving object. When rendering with motion blur everything behaves correctly except the volume. It looks streched as if its world transform is not being taken into account by octane when applying the motion blur. I tried using an extract transform, a volume velocity node and a volume mix to try to fix it to no avail. I'm out of ideas, please help.
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Re: Volume motion blur problem

Postby ricky_otoy » Fri Nov 17, 2023 12:58 pm

ricky_otoy Fri Nov 17, 2023 12:58 pm
Please PM me the scene or simplified ver, thanks!
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